Earlier quoted context omitted.
AFAIK 60 the minimum number of cards you have to put in your deck, but (at the least at the times) there was not a maximum number. 20k is the number of unique cards, but you can put as much as 4 copies of the same card in your deck for the vast majority of cards. You can also put as many "normal" lands as you wish in your deck.
As many as you can shuffle unassisted is the upper limit.
Magic: The Gathering is Turing Complete
71–80 of 194 posts
Re: Magic: The Gathering is Turing Complete
#72MtG is played by choosing 60 cards from 20k. Everything is finite. There must be some generalization in order to make it noncomputable. There are probably many games that can somehow encode a halting problem if the board size is made arbitrarily large. EDIT: This from the real abstract sounds very strange: "Our result is also highly unusual in that all moves of both players are forced in the construction. This shows…
AFAIK 60 the minimum number of cards you have to put in your deck, but (at the least at the times) there was not a maximum number. 20k is the number of unique cards, but you can put as much as 4 copies of the same card in your deck for the vast majority of cards. You can also put as many "normal" lands as you wish in your deck.
Re: Magic: The Gathering is Turing Complete
#73While this paper shows that a player can create a game state where deciding the game result is Turing-complete, it does not show that doing so is an optimal strategy under any circumstance (in particular, the setup requires a starting situation where the player can just win the game instead of performing the setup). So it seems perfectly possible (and in fact highly likely) that this result does not hold if players p…
Re: Magic: The Gathering is Turing Complete
#74I'd claim strongly, that any game with: - finite number of pieces (eg. cards) - finite number of actions each round - clear endgame criteria is computionally solvable. What comes with randomness is stochasticity, but if that made game unsolvable what about poker (solved for limit heads-up) and even scrabble? Probably it's kind of semantic problem. I'm not complexity nor game theory expert.
Re: Magic: The Gathering is Turing Complete
#75It should be retitled as 'MTG is the most complex game we've played'. I would counter that other card driven games like Android Netrunner, Terraforming Mars, Lisboa, Hanabi, etc are just as or even more complex.
When it comes to cards themselves, and their effect on gameplay, it blows netrunner away.
Just look how effect layers are constructed, or even a simple stack and priority itself, not to mention infinite loops.
I do agree that i had way more fun playing Netrunner, mostly because you cannot be mana screwed/flooded like in mtg - as you can spend action to get resources or cards.
Re: Magic: The Gathering is Turing Complete
#76I'll see your Magic and raise you Nomic: https://en.m.wikipedia.org/wiki/Nomic
* https://www.jefftk.com/p/nomic-report-iii-conclusion
Re: Magic: The Gathering is Turing Complete
#77Earlier quoted context omitted.
As many as you can shuffle unassisted is the upper limit.
This is an interesting rule, as it seems to provide an advantage to players on the basis on hand size.
Re: Magic: The Gathering is Turing Complete
#78Re: Magic: The Gathering is Turing Complete
#79Earlier quoted context omitted.
As many as you can shuffle unassisted is the upper limit.
This is an interesting rule, as it seems to provide an advantage to players on the basis on hand size.
Re: Magic: The Gathering is Turing Complete
#80MtG is played by choosing 60 cards from 20k. Everything is finite. There must be some generalization in order to make it noncomputable. There are probably many games that can somehow encode a halting problem if the board size is made arbitrarily large. EDIT: This from the real abstract sounds very strange: "Our result is also highly unusual in that all moves of both players are forced in the construction. This shows…
restore your library,
grab cards from exile(out of game, literally),
Reverse win conditions,
Prevent losing,
Generate infinite loops - both deterministic and not(with randomness).
Create tokens(sometimes coupled with above) - which provide unlimited resources with a sac outlet.
And those aren't fringe cases - for example in EDH format quite a lot of decks win by creating some kind of infinite loop, or by generating infinite resources(or sky high amount of them)
So i would argue that resources aren't finite.