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Epic Games is killing Linux support for games and software it acquired

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Re: Epic Games is killing Linux support for games and software it acquired

#41
post #27

Earlier quoted context omitted.

The post you replied to is about hardware specs, not the size of the user base.

Which is filled with broken driver experiences, and a pleothora of distributions.

I gather from your comment that it's been a while since you refreshed your knowledge of the current state of linux.

Graphics card driver issues largely stopped being a problem about 4 years ago, with both major graphics card manufacturers committing to open source drivers.

Packaging for multiple distributions is a problem that I would call "solved" for the past ~2 years, see my comment here: https://news.ycombinator.com/item?id=19844241

Re: Epic Games is killing Linux support for games and software it acquired

#42

Earlier quoted context omitted.

EGS itself is an Electron garbage. The whole reason to use Electron garbage is to build cross-platform crapware on the cheap.

Interestingly enough, although steam does support linux and isn't an electron garbage, it's going to become one soon.

It might as well be electron since they probably use a chromium/webkit fork to run the storeview and it's an increbile memory hog already. By going electron route atleast maintainance will be easier for them.

Re: Epic Games is killing Linux support for games and software it acquired

#43
post #23

Earlier quoted context omitted.

> My fictive grand kids will be able to play those games long after the worms have gnawed my bones. I would love that you be right. And by far, I strongly prefer physical media. However, physical media is no guarantee either. - Sometimes, the pain is on purpose: some apps require an online activation, and the corresponding service, 30 years later, is not available anymore. - Sometimes, it's a lack of foresight from t…

> at this point it's easier to play the PSX version on an emulator How hard is it to set up windows 95 in a vm, basically an emulator?

Well, if you want any decent performance, you'll need to pass through a PCI device which is non-trivial even on modern Hosts and Windows Guests.

Re: Epic Games is killing Linux support for games and software it acquired

#44
post #16

Earlier quoted context omitted.

AFAICT those Epic-acquired games will still be available on Steam if you purchased them there – though they might not get updates, fixes, etc.

But Rocket League is primarily multiplayer? How is that gonna work?

Not at all but Epic will surely argue that in principle, the Steam users still have the version they paid for, nothing more or less. Not their fault they made updates to their servers that made it non-functional.

Re: Epic Games is killing Linux support for games and software it acquired

#45
post #42

Earlier quoted context omitted.

Interestingly enough, although steam does support linux and isn't an electron garbage, it's going to become one soon.

It might as well be electron since they probably use a chromium/webkit fork to run the storeview and it's an increbile memory hog already. By going electron route atleast maintainance will be easier for them.

Not exactly. They had an embedded WebKit, but the UI itself wasn’t Electron garbage.

Re: Epic Games is killing Linux support for games and software it acquired

#46

Earlier quoted context omitted.

EGS itself is an Electron garbage. The whole reason to use Electron garbage is to build cross-platform crapware on the cheap.

In my experience this is just an excuse. The developers still have to produce builds for linux and test them and even though this is very easy, they just don't do it.

Indeed. Using Electron is always a lazy excuse, but developers keep making the excuses, so we should hold them accountable.

Re: Epic Games is killing Linux support for games and software it acquired

#47
post #33

Earlier quoted context omitted.

Not like this was ever any different. And yet, they used to support it then. They have just turned a corner as a company. With all the exclusivity deals, anti-competitive tactics, anti-consumer sentiment and nonsense that the Sweeney clown spews, they are really competing with EA for worst gaming-related company. (Their tech is still good, but so is EA’s; that’s not the problem.)

Exclusive deals are part of the industry since the early 80's. Other than Unreal (the game), there was hardly any big effort to support GNU/Linux from Epic side.

Unreal Tournaments were supported, including the last one that got cancelled.

Exclusivity has no place on a decentralized market. When Sony and Microsoft do it, it’s still reprehensible, but understandable. This is inexcusable. People defending such deals (including Sony’s or Microsoft’s or Atari’s) are idiots.

Re: Epic Games is killing Linux support for games and software it acquired

#48
Sad to hear this. I have fond memories of running Unreal Tournament 2004 on Linux back in the day. I was still in high school and had just the one PC, which I used both for gaming and the “fooling around with Linux” that led me to a career in tech. It was a small joy to use a single OS for both activities, especially with my PC’s smallish hard disk. I didn’t have to dual-boot or choose between gaming and learning.

Re: Epic Games is killing Linux support for games and software it acquired

#49
post #42

Earlier quoted context omitted.

It might as well be electron since they probably use a chromium/webkit fork to run the storeview and it's an increbile memory hog already. By going electron route atleast maintainance will be easier for them.

Not exactly. They had an embedded WebKit, but the UI itself wasn’t Electron garbage.

It's embedded CEF, fyi. And I'm fairly certain the new friends UI (which is built using a web stack) isn't Electron, but still just leveraging their existing CEF implementation.

Valve also use HTML/CSS (or some form of it) for their game UIs using Panorama, but this doesn't use any form of web browser from my knowledge.

Re: Epic Games is killing Linux support for games and software it acquired

#50
post #43

Earlier quoted context omitted.

> at this point it's easier to play the PSX version on an emulator How hard is it to set up windows 95 in a vm, basically an emulator?

Well, if you want any decent performance, you'll need to pass through a PCI device which is non-trivial even on modern Hosts and Windows Guests.

I'd expect CPU rendering to work pretty well on a game from 1996. I could be wrong though.
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