Open source collaborative text editors
21–30 of 167 posts
Re: Open source collaborative text editors
#22[1] https://quilljs.com/ [2] https://github.com/Operational-Transformation/ot.js/ [3] https://firebase.google.com/ [4] https://github.com/phoenixframework/phoenix
Re: Open source collaborative text editors
#23Re: Open source collaborative text editors
#24I was able to get real-time collaborative text editing to work on one of my side projects by combining quill.js[1], ot.js[2], and firebase[3]. This was a few years ago when there weren't any fully open-source options. I'm in the process of switching out firebase for an elixir/phoenix backend[4]. I'm really glad for this article because it captures the exact feelings that I have. [1] https://quilljs.com/ [2] https://g…
Re: Open source collaborative text editors
#25Indeed, the space is growing quickly. I run a company that provides a backend for real-time collaboration, so we necessarily stay on top of what's out there. There's a reason the server-side tech tends be paid: it is extraordinarily difficult to provide guaranteed eventual consistency of data at low latency. The CKEditor guys (and us, for that matter) have put YEARS of development effort into their solutions. We're w…
I appreciate that you mentioned a competitor without shamelessly plugging your own product, but out of curiosity, and if you don't mind sharing, what editor do you work on?
One of our value propositions is a unified backend for dealing with any JSON data (and eventually beyond), avoiding binding server-side code to a particular choice of UI component.
Re: Open source collaborative text editors
#26Is there a way to use one of them without hosting it yourself?
Re: Open source collaborative text editors
#27Re: Open source collaborative text editors
#28Re: Open source collaborative text editors
#29Re: Open source collaborative text editors
#30I love your description of "the dive". I am happy to see I am not the only one experiencing these recurring devouring interests that bring me much much deeper than I would like to go until I am starting to fork a github repo at 2am wondering "what the hell am I doing?" And that article is tangentially related to a recurring interest of mine (shared editable 3d universe in which you can code collaboratively). If you h…
Hey thanks for that. :) Diving is super fun but also exceptionally exhausting. But often it's impossible to 'load' a complex problem in your head if you don't dive in for hours. Would be nice if there was a less stressful way. In terms of editable 3d universes (whoah!), have you considered chucking together Three.js's JSON scene description ( https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-fo... ) with http…
Right now I am staying in the python world, that I know well, and appreciate its introspection capabilities. I play with OpenGL and PyQt to display in 3d the code of objects loaded in memory. It was surprisingly easy to do. When I first tried, 15 years ago, that was more of a mess.
Now I mentioned CRDT but I was not thinking on raw text but using nodes of the scene graph as characters. I like the idea of insertions and deletions that keep invisible tombstones available.