[0]https://gitlab.haskell.org/ghc/ghc/wikis/commentary/compiler...
[1]http://blog.llvm.org/2010/05/glasgow-haskell-compiler-and-ll...
81–90 of 90 posts
[0]https://gitlab.haskell.org/ghc/ghc/wikis/commentary/compiler...
[1]http://blog.llvm.org/2010/05/glasgow-haskell-compiler-and-ll...
Earlier quoted context omitted.
I wouldn’t give much weight to those benchmark numbers at this point. Some of those language versions are quite out of date...
The numbers are indeed out of date. I re-ran the tests for some of the C and Nim programs using Nim 0.19.4 and gcc 7.3.0 on Windows 10. Here are the results: crb-omp 0m22.949s crb 0m23.240s crb_opt 0m31.404s nimrb_pmap 0m8.828s nimrb_fn 0m22.988s nimrb 0m26.556s The base C code is faster than base Nim code. The optimised C code is significantly slower than everything else(!?). The Nim program that uses a threadpool i…
Earlier quoted context omitted.
The numbers are indeed out of date. I re-ran the tests for some of the C and Nim programs using Nim 0.19.4 and gcc 7.3.0 on Windows 10. Here are the results: crb-omp 0m22.949s crb 0m23.240s crb_opt 0m31.404s nimrb_pmap 0m8.828s nimrb_fn 0m22.988s nimrb 0m26.556s The base C code is faster than base Nim code. The optimised C code is significantly slower than everything else(!?). The Nim program that uses a threadpool i…
If you are using a current version of your C compiler and can consistently reproduce those numbers just by adding something like -O3, you should probably file a bug report. Optimizers can go wrong and sometimes pessimize things a bit, but an almost 50% slowdown from enabling optimizations would be treated as an important bug to fix. (Though people are saying that significant amounts of time in the benchmark are spent…
If you fix that, on my machine it's 17.3 seconds for the base C version and 13.4 for the optimized one, i.e., a 22% improvement from turning on the extra optimizations (-march=native and -ffast-math).
And for whatever it's worth, because some people love hating on GCC in favor of Clang, my Clang timings are 19.5 and 16.5 seconds, respectively.
Ordered by realtime, fastest to slowest for those like me who got annoyed by the scrolling up and down trying to compare: Rust (1.13.0-nightly) 1m32.392s Nim (0.14.2) 1m53.320s C 1m59.116s Julia (0.4.6) 2m01.166s Crystal (0.18.7) 2m01.735s C Double Precision 2m26.546s Java (1.7.0_111) 2m36.949s Nim Double Precision (0.14.2) 3m19.547s OCaml 3m59.597s Go 1.6 6m44.151s node.js (6.2.1) 7m59.041s node.js (5.7.1) 8m49.170s…
Ordered by realtime, fastest to slowest for those like me who got annoyed by the scrolling up and down trying to compare: Rust (1.13.0-nightly) 1m32.392s Nim (0.14.2) 1m53.320s C 1m59.116s Julia (0.4.6) 2m01.166s Crystal (0.18.7) 2m01.735s C Double Precision 2m26.546s Java (1.7.0_111) 2m36.949s Nim Double Precision (0.14.2) 3m19.547s OCaml 3m59.597s Go 1.6 6m44.151s node.js (6.2.1) 7m59.041s node.js (5.7.1) 8m49.170s…
I rewrote the Go benchmark to be a mechanical translation of C and it performs much better. C (gcc -O3): 23.8s Julia (julia 1.1.0): 32.8s Go (alt) (go 1.12): 39.3s Java (java 1.8.0_60): 44.2s Go (org) (go 1.12): 64.8s OCaml (ocaml 4.07.1): 79.1s JS (node 11.14.0): 137.0s Pypy (pypy 6.0.0): 139.4s C# (mono 4.2.1): 187.3s Rust: DOES NOT COMPILE So Go is only twice as slow as C, not thrice as slow. This puts it just ahe…
I'm sure a "mechanical translation of [the] C" version would improve things for the Java ver as well. If we removed startup costs (the class file validation, etc) I'd expect it to be on par with C.
Earlier quoted context omitted.
I rewrote the Go benchmark to be a mechanical translation of C and it performs much better. C (gcc -O3): 23.8s Julia (julia 1.1.0): 32.8s Go (alt) (go 1.12): 39.3s Java (java 1.8.0_60): 44.2s Go (org) (go 1.12): 64.8s OCaml (ocaml 4.07.1): 79.1s JS (node 11.14.0): 137.0s Pypy (pypy 6.0.0): 139.4s C# (mono 4.2.1): 187.3s Rust: DOES NOT COMPILE So Go is only twice as slow as C, not thrice as slow. This puts it just ahe…
Note that the Java impl is creating objects all over the place in the inner loop - madness! I'm sure a "mechanical translation of [the] C" version would improve things for the Java ver as well. If we removed startup costs (the class file validation, etc) I'd expect it to be on par with C.
That said, after examining this benchmark further, I don't think it's very good since the sequences returned by the random number generators are not controlled for (each implementation uses its own standard library RNG with their own seeds, so the sequences will vary from language to language). This likely causes more loop iterations, but considering the loop termination condition, the theoretical distribution of RNG outputs, and the trivial work done in the loop body, I doubt that the delta in loop iterations can explain any significant portion of the gap. Rather, I think the gap is simply a difference in performance of the RNGs themselves--C and Rust use a poor man's RNG (xorshift) which performs very well for this exercise but is not a good general purpose RNG (and standard library RNGs are optimized for the general case). When I rewrote the Go version, using the xorshift implementation made the most significant impact (15s), although I'm not 100% sure that the output of the RNG isn't just causing it to run the RNG less frequently. I opened up this ticket against the project: https://github.com/niofis/raybench/issues/15.
Earlier quoted context omitted.
shouldn't rust being faster than C be something of a red flag that they aren't quite the same algorithm? Or that the algorithm is sub-optimal?
It got me thinking as well, so I ventured and did some experiments on this, and found that the main difference is the algorithm used for the RNG; C's std lib uses a slower one (which also is thread safe, and butchered OpenMP performance). You can take a look at a more apples to apples comparison in the latest update for crb.c which uses a xor128 rng; rust is still a little faster (especially when going multithreaded)…
Earlier quoted context omitted.
shouldn't rust being faster than C be something of a red flag that they aren't quite the same algorithm? Or that the algorithm is sub-optimal?
It got me thinking as well, so I ventured and did some experiments on this, and found that the main difference is the algorithm used for the RNG; C's std lib uses a slower one (which also is thread safe, and butchered OpenMP performance). You can take a look at a more apples to apples comparison in the latest update for crb.c which uses a xor128 rng; rust is still a little faster (especially when going multithreaded)…
crb-vec-omp //I added some #pragma omp to crb-vec
executable size:
18k
time:
real 0m3.630s
valgrind:
==17703== HEAP SUMMARY:
==17703== in use at exit: 7,408 bytes in 15 blocks
==17703== total heap usage: 20 allocs, 5 frees,
14,790,856 bytes allocated
rsrb_alt_mt.rs
executable size:
426k
time:
real 0m1.630s
valgrind:
==7221== HEAP SUMMARY:
==7221== in use at exit: 43,120 bytes in 216 blocks
==7221== total heap usage: 256 allocs, 40 frees,
11,113,784 bytes allocated
and because we have a number of tiny single cpu vm's out there (which would also benefit from a performant language) I gave it a shot there: :~# time ./rsrb_alt_mt
./rsrb_alt_mt: /lib64/libc.so.6: version `GLIBC_2.18' not
found (required by ./rsrb_alt_mt)
real 0m0.002s
user 0m0.002s
sys 0m0.000s
:~# time ./crb-vec-omp
real 0m24.234s
user 0m24.160s
sys 0m0.035s
so rust appears broken on centos 7.5 (no, I'm not going to edit the binary). But that is an insta-deal breaker for us.Earlier quoted context omitted.
It got me thinking as well, so I ventured and did some experiments on this, and found that the main difference is the algorithm used for the RNG; C's std lib uses a slower one (which also is thread safe, and butchered OpenMP performance). You can take a look at a more apples to apples comparison in the latest update for crb.c which uses a xor128 rng; rust is still a little faster (especially when going multithreaded)…
Have you tried passing everything by value? That is, instead of: bool hit_sphere(const struct sphere* sp, const struct ray* ray, struct hit* hit) you write: static bool hit_sphere(struct sphere sp, struct ray ray, struct hit hit) IME, clang is insanely good at optimizing pass by value calls.
which is more than twice as fast as the rust example,
but it didn't create the right output...
if you get bored would you mind taking a stab at adding parallel and modifying crb-vec.c https://github.com/niofis/raybench , I definitely think you might be on to something here.