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Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

nintendolife.com

31–40 of 188 posts

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#31

And this is what happens when people don't own the hardware they buy. Instead, they get awful DRM'ed bullshit, with a monopolistic store 'owner' digitally forcing whatever they say on their fiefdom. The first computer I had access to had BASIC built in. Having control of a computer of what runs and not is an absolute basic right of ownership. And from these computers called "game consoles", you the purchaser have non…

What surprises me is the number of people who seem to be agreeing with Nintendo in this case. I guess the Overton window is shifting away from a position of software freedom; which is unfortunate. :-/

Well, there's two separate issues at play, and then how they combine.

There's whether you should be able to run your own code on your own device, which I think most people here are on board with.

Then there's whether you should be able to misrepresent what you've agreed to ship through someone's network when you've presumably signed contracts and made statements about that end up being untrue. I think most people would agree that Nintendo should have the ability to control what they allow in their store.

Finally, there's how these interact, because you can only really run stuff on the switch that Nintendo allows in their store, which makes the issue much more complicated.

Which part of the issue someone focuses on will likely inform how their comment is formed, but also how they interpret other people's comments, whether they are really focusing on the same aspect of the issue or not.

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#33

In what way was that code editor malicious? Did it allow i.e. creating your own games, modifying other games etc? I don't think so, since I'd expect apps on such platforms to be totally sandboxed. If you could only enter data into it via a keyboard, you couldn't even use it to download programs off the internet, except doing it the 80s "let's retype those ten pages of code into my computer" style.

Many of the console jailbreaks historically were done in a "sandboxed" game environment (e.g. buffer overflow exploits in save file names for Zelda: Twilight Princess on the Wii and Lumines for the PSP).

Even if there are newer, "safer" sandboxed environments, sandboxes are meant to be broken.

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#34
post #4

> The apps would be tied to the game itself, and would only be able to run when loading up that game, but you can see why Nintendo would take issue with its implementation. I have a few guesses, but no, I don't see why Nintendo took issue with this. Is it because users could damage their devices with access to something like this? Is it because this could somehow be used to undermine Nintendo's DRM or cheat in online…

There’s definitely an argument to be made about how this dev should only be shipping to hundreds, thousands, or millions of personal devices via Nintendo’s infra only what’s printed on the tin. My hacker nerd side is all giggly. My security and consumer conscious sides bristle at the idea some dev thought it was a great little in-joke to ship this to unsuspecting users.

> dev should only be shipping to hundreds, thousands, or millions of personal devices via Nintendo’s infra only what’s printed on the tin

That's a very long-winded way of saying, "He should only sell what was advertised."

> unsuspecting users

Nobody is forcing anyone to find or access Easter Eggs. It wasn't malicious nor annoying, it wasn't even accessible unless you attached a keyboard. I haven't seen any backlash from "unsuspecting" buyers, only Nintendo.

I see the potential worries from a security perspective, but as an "unsuspecting" consumer, why would you care?

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#35

Earlier quoted context omitted.

You can purchase a BASIC interpreter on the 3DS eShop. It's called SmileBASIC, and it's pretty full featured. http://smilebasic.com/en/ It doesn't make intuitive sense to me why a BASIC interpreter would be allowed, but not a Ruby interpreter. The difference is likely that Nintendo was never informed about the Ruby interpreter. While I wish everything was user-modifiable, I'm generally okay with game consoles being l…

It was the deception by the developer. He chose to hide it from all reviews and gave a false description of what the product to sell on the platform was.

I really don't think an easter egg like this is enough for "false description of the product".

Is Excel 97 not a spreadsheet program?

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#36
post #27

Earlier quoted context omitted.

I agree with you. On the other hand, what if someone wants an awful DRM'ed bullshit? Seems like poor form to purposefully bait-and-switch them. If, say, my Yubikey had some secret dance move that allowed people to read the private key from it, I'd be pretty miffed.

A yubikey is a lot different than a locked down phone or gaming console.

Not on the point of access to personal information- my phone, and I would guess thousands of others, have and use a banking app, have contacts, etc. YubiKeys are similarly not constrained to one use case, and I, too, would be pretty irritated if someone bypassed my laptop's encryption by pressing tilde.

That's not to say that jailbreaking, or any other gaining of execution is inherently bad, it just depends on the use-case- as a teenager, programming on a Switch sounds great, while as a parent, the possibility of my kid gaining access to unlimited blood and gore, Konami code style, might turn me off the platform.

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#37

>The narrative that has played out online is exactly what's wrong with this trashcan fire of a world. >Everyone is an armchair expert. Everyone thought the worst. You've seen that I've been called a dick, idiot, and everything in between. Because sensationalised news sells. If the narrative was 'I added a sandbox to A Dark Room that lets you mod the game and provide a medium for kids to code (and technical parents to…

TBH, the only reason I'm upset is because I missed the chance to try it.

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#39
post #4

> The apps would be tied to the game itself, and would only be able to run when loading up that game, but you can see why Nintendo would take issue with its implementation. I have a few guesses, but no, I don't see why Nintendo took issue with this. Is it because users could damage their devices with access to something like this? Is it because this could somehow be used to undermine Nintendo's DRM or cheat in online…

I agree. I can see Nintendo being upset because it's not a game, but I'm failing to see why this is such a big deal?

Re: Indie Game Removed from Switch After Dev Reveals It Has a Hidden Code Editor

#40

>The narrative that has played out online is exactly what's wrong with this trashcan fire of a world. >Everyone is an armchair expert. Everyone thought the worst. You've seen that I've been called a dick, idiot, and everything in between. Because sensationalised news sells. If the narrative was 'I added a sandbox to A Dark Room that lets you mod the game and provide a medium for kids to code (and technical parents to…

The fact that Nintendo were always like this does not mean it is okay. If there's anything wrong with this story it's how everyone seems to silently accept it is okay for a company to tell you what you can run on the hardware that you "buy" but not really own.
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