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SuperTuxKart 1.0 Release

blog.supertuxkart.net

71–80 of 83 posts

Re: SuperTuxKart 1.0 Release

#71
post #70

Earlier quoted context omitted.

They could sell CDs with it on. They could sell T-shirts etc. They could sell fancy graphics / avatars etc.

In todays market, selling it through Steam/GOG and co could work too. Enough people might do that just for convenience sake, even if they could easily download a binary release for free.

It's very similar to what OsmAnd (free software map application for Android is doing).

The standard application from the Google Play store is limited in how many maps you can download and you can purchase the OsmAnd+ app for unlimited maps. Or... Get the same OsmAnd+ from f-droid :)

I quite like this model of charging users that are using the proprietary ecosystems. It sure worked on me, I happily paid for OsmAnd+ =)

Re: SuperTuxKart 1.0 Release

#72

I wish there was a way to release free software and also charge money for it. This team deserves more than just congratulations and donations for all their good work

I think stuff like Patreon works pretty well for supporting open source projects.

Re: SuperTuxKart 1.0 Release

#73

I wish there was a way to release free software and also charge money for it. This team deserves more than just congratulations and donations for all their good work

They could sell CDs with it on. They could sell T-shirts etc. They could sell fancy graphics / avatars etc.

Who in 2019 is going to buy a CD...?

Re: SuperTuxKart 1.0 Release

#74
post #17

Congratulations! Great to see it finally getting feature complete. I will be playing SuperTuxKart a lot on local network. I also cannot wait for openage, the Age of Empires II open source engine. https://openage.sft.mx/

Thats neat but I dislike that you need the original media to play it.

https://play0ad.com/ - this is a completely open source project being built.

Re: SuperTuxKart 1.0 Release

#75
Supposedly started as TuxKart 19 years ago.

Go Irrlicht Engine! It says their improved version is called Antarctica. I assume Antarctica is GPL-only? I could really use an enhanced Irrlicht for my program but copyleft is incompatible.

Re: SuperTuxKart 1.0 Release

#76
This seems like a fun project, but it's not really anything special. Most software has either viable or superior FOSS versions (MS vs LibreOffice as a prime example), but games seem to be severely lacking in this space.

It looks and feels like a game from the mid 2000s. It doesn't perform particularly well, and there isn't anything technically impressive about the game, especially considering it's been on the go for almost 15 years.

Re: SuperTuxKart 1.0 Release

#77

Remembered this game back in the early days of Linux GUI.

Huh? SuperTuxKart was initially released in 2007. I recall Linux distributions adding a GUI in about 1994.

Might have been thinking of Tux Racer, which was 2000. Tux Racer was more like a snowboarding game than a kart racer though. Still well into the GUI age though.

2000 was a really weird time for Linux, in hindsight. KDE vs GNOME was getting into full swing, ESR was making all these apocalyptic predictions about the software industry and people listened to him, RMS was in peak "guh-new-slash-linux" mode (https://www.gnu.org/gnu/why-gnu-linux.html), and the dotcom bubble hadn't burst yet. Linus gave the keynote at Comdex in 1999, and Comdex was still a big deal.

It's good that that era led to lots of funding and popularity and further development of FLOSS, but in hindsight (to me at least) it looks like so many distractions and heated arguments over petty differences. I mean, it still is, but it used to be too. :)

Re: SuperTuxKart 1.0 Release

#78
post #26

SuperTuxKart is one of the best examples of how open source software can be on par and even superior to commercial software. As a Linux user I can confidently say that a lot of software for the platform is rough around the edges, but SuperTuxKart is absolutely awesome.

I can't tell if you're being serious or not. Just seeing the word "tux" reminds me of a lot of really sub-par quality games and applications of ~2003 that people would talk about as if they were just as good as the commercial offerings. People would seriously talk of it being "the year of the linux desktop" and "the year of linux gaming" while trying to claim that tux racer felt like a AAA game. If the best thing the…

I play propietary games since 1994, and a lot of open source games are almost as fun as the closed ones:

- Nethack.

- Everything ScummVM supports. Note that a lot of AGI games are amazing.

- Current Dave GNUKem. Addictive. A lot.

- Crack Attack.

- XUV. Ok, Ultima IV has non-free data, but it's still remarkable.

- FreeABUSE

- Retux

Technically libre games may not be on par, but fore sure you'll have jewels out there.

Re: SuperTuxKart 1.0 Release

#79
post #76

This seems like a fun project, but it's not really anything special. Most software has either viable or superior FOSS versions (MS vs LibreOffice as a prime example), but games seem to be severely lacking in this space. It looks and feels like a game from the mid 2000s. It doesn't perform particularly well, and there isn't anything technically impressive about the game, especially considering it's been on the go for…

That's been my experience with the other (few) FOSS games I've played; they all have an almost pseudo-retro feel to them. I guess the biggest reason to want to play is that it's FOSS.

Re: SuperTuxKart 1.0 Release

#80
post #76

This seems like a fun project, but it's not really anything special. Most software has either viable or superior FOSS versions (MS vs LibreOffice as a prime example), but games seem to be severely lacking in this space. It looks and feels like a game from the mid 2000s. It doesn't perform particularly well, and there isn't anything technically impressive about the game, especially considering it's been on the go for…

It's very hard to get people to collaborate on a game in harmony without a clear leader. OSS games (and a lot of open source software in general) will always suffer from having "too many cooks in the kitchen."
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