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SuperTuxKart 1.0 Release

blog.supertuxkart.net

31–40 of 83 posts

Re: SuperTuxKart 1.0 Release

#31
post #26

SuperTuxKart is one of the best examples of how open source software can be on par and even superior to commercial software. As a Linux user I can confidently say that a lot of software for the platform is rough around the edges, but SuperTuxKart is absolutely awesome.

I can't tell if you're being serious or not. Just seeing the word "tux" reminds me of a lot of really sub-par quality games and applications of ~2003 that people would talk about as if they were just as good as the commercial offerings. People would seriously talk of it being "the year of the linux desktop" and "the year of linux gaming" while trying to claim that tux racer felt like a AAA game. If the best thing the…

I get your point, but please compare the ~2010 screenshots to the present ones and actually play a few rounds. For me at least, it’s more fun than a number of proprietary modern console racing games at zero dollars and open source.

Re: SuperTuxKart 1.0 Release

#32

Looking at the list of characters in the game... and they all reference other FOSS projects. It's both cute and cheesy. Fantastic! https://supertuxkart.net/Discover

"The villain of SuperTuxKart, Nolok is always concocting some sort of malevolent plan inside his fiery lava castle."

I wonder if this is a reference to Larry Ellison. He owns most of the Hawaiian Island of Lanai.

Re: SuperTuxKart 1.0 Release

#37
post #26

SuperTuxKart is one of the best examples of how open source software can be on par and even superior to commercial software. As a Linux user I can confidently say that a lot of software for the platform is rough around the edges, but SuperTuxKart is absolutely awesome.

I can't tell if you're being serious or not. Just seeing the word "tux" reminds me of a lot of really sub-par quality games and applications of ~2003 that people would talk about as if they were just as good as the commercial offerings. People would seriously talk of it being "the year of the linux desktop" and "the year of linux gaming" while trying to claim that tux racer felt like a AAA game. If the best thing the…

> Just seeing the word "tux" reminds me of a lot of really sub-par quality games and applications of ~2003 that people would talk about as if they were just as good as the commercial offerings.

How is that relevant to this game? The developers have put a lot of work into this game and you're posting about your experiences 16 years ago about things "people" said about games back then.

> If the best thing the platform has to offer is ports and rip-offs of other games it's not a viable platform and it's insulting to people's intelligence to try to claim otherwise.

It's hard to see any logic behind this argument. If you don't like like it, that's your choice, but it's ironic that you seem to think Mario Kart was an original game. There were only like a million racing games that came before.

Re: SuperTuxKart 1.0 Release

#38
post #22

SuperTuxKart is one of the best examples of how open source software can be on par and even superior to commercial software. As a Linux user I can confidently say that a lot of software for the platform is rough around the edges, but SuperTuxKart is absolutely awesome.

>SuperTuxKart is one of the best examples of how open source software can be on par and even superior to commercial software. Care to expand on how SuperTuxKart is superior to commercial racing games?

Compared to the most known ...Kart games? It's playable outside of a single closed platform. For those of us who are not console fans/owners, most ...Kart games simply don't exist. (In a completely legal way, anyway)

Re: SuperTuxKart 1.0 Release

#39

Looking at the list of characters in the game... and they all reference other FOSS projects. It's both cute and cheesy. Fantastic! https://supertuxkart.net/Discover

One of the first mascots I thought of was the lizard from Open Suse. I'm surprised that's not in there. Any reason why?

Re: SuperTuxKart 1.0 Release

#40
post #5

Great news! Now if only we could get FreeCol [1] 1.0.0. Or at least 0.12.0. If you like free strategy games or loved the original Sid Meier's Colonization, this is a must-play. [1]: http://www.freecol.org/ .

There's also been a remake of Colonization in one of the recent Civilization games, I think. (But not open source.)

I am still waiting for a good remake of the first Master of Orion. The science system was very clever and the absence of base micro-management left you attention for bigger points of strategy.

In most 4X games the technologies are arranged in some fixed acyclic graph. Colonization's founding fathers are different. And so is Master of Orion: the technologies are available in six ladders and you can research anything within a few rungs of your highest technology on that ladder. Each faction in each game has some technologeis randomly missing. Some technologies might not be in your game at all.

So you never knew whether you were going to get your favourite weapon systems or terraforming tech in your game. Or whether you had to trade / loot / steal it from other factions or whether you'd just not be able to acquire it at all.

There are some remakes of MoO, but most of them take their cues from the relatively much more bloated sequel Master of Orion 2.

https://web.archive.org/web/20181215171436/http://sirian.war... has some really cool write-ups and http://www.sullla.com/MOO/moo.html is a bit more recent.

If you want to play, make sure to get the latest community patch.

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