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Sony reveals PlayStation 5 details

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Re: Sony reveals PlayStation 5 details

#131
post #125
post #122

> the new console isn’t just a spec-boosted upgrade of the PS4, like the PS4 Pro was. Has any of Sony's next-generation consoles just been "spec-upgraded" versions of previous ones? What a weird comment.

I read it as a clarification that they were not writing about a PS4 Pro V2, but actually, truly the PS5.

> We’ve known for a while that Sony is working on its next-generation PlayStation console — call it the PlayStation 5 for lack of a better name

When you say it's next generation and deserving of the title PS5....whatever.

Re: Sony reveals PlayStation 5 details

#132
post #122

> the new console isn’t just a spec-boosted upgrade of the PS4, like the PS4 Pro was. Has any of Sony's next-generation consoles just been "spec-upgraded" versions of previous ones? What a weird comment.

We're getting into nitpicking here, but what is the difference between a PS5 that is a spec-boosted upgrade of the PS4 and a PS5 that is fully backwards compatible with the PS4 yet still "next generation"? They're both AMD+AMD.

Re: Sony reveals PlayStation 5 details

#133

After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…

The 8K support definitely seems bizarre considering 4K seems barely supported properly in even most PS4 games. Or if it is supported, you have to play the game in 30fps instead of 60fps @1080. 4K gaming on PC, even with decent hardware, is still somewhat hard to hit comfortable frame rates.

I doubt we’ll see broad 8K support in triple-A games for some time, but 2D games arguably benefit more from higher resolution, anyway. The Playstation 3, which ran most games at a maximum of 720p (many, like the Grand Theft Auto series, rendered internally at 640 or 512), actually supported 1080p output, something the Pixeljunk series used to great effect. I wouldn’t be surprised to see a sprite or vector-based game on the PS5 that does something similar with 8K.

Re: Sony reveals PlayStation 5 details

#134
post #58
post #51

Interesting that while Microsoft and now Google are building platforms that are de-emphasizing local hardware, Sony recognizes this as an opportunity to differentiate by focusing on how great their box is. Their was a passing reference to a "cloud strategy", but there hasn't been as much evidence as their competitors. This will wind up making for the most interesting console generation since the 32/64 bit era, since…

Sony had their cloud gaming phase back on 2012 when they acquired Gaikai for $380m. Not sure what happened with them, maybe it was before its time.

It doesn't really work. Even with a great connection you will get kicked off of their servers.

Re: Sony reveals PlayStation 5 details

#135
Is there any prediction on the future of stand-alone gaming consoles with 5G and streaming games(e.g., Google Stadia) coming soon?

While I'm not really much of a gamer now I spent a lot of my childhood playing video games and the thought of dedicated home game consoles going the way of arcades makes me sad.

I think I'll finally pick up that Switch I've been planning on...

Re: Sony reveals PlayStation 5 details

#136

Given that the current Playstation and Xbox are based on (more or less) the same AMD platform, is it reasonable to expect that the next Xbox will too (with an identical feature set)?

Yes, it is rumored that PS5 is Zen 2 + Navi and Xbox Scarlett is also Zen 2 + Navi. That leaves room for different RAM, different numbers of CUs, different accelerators, etc. but they're expected to be pretty similar.

Re: Sony reveals PlayStation 5 details

#137
post #28

The inclusion of ray tracing hardware is interesting to me, and sounds like good news to Nvidia, who has been pushing ray tracing as part of their RTX cards. Even though this uses a custom GPU, if consoles don't support ray tracing, PC games are unlikely to be designed for it, since most games have cross platform releases. It's also interesting to me that they're supporting the existing PSVR - The new hardware will r…

Ray tracing hardware being included kind of worries me actually. Unless they're selling it at a loss I can't see it being below 500 dollars with the prices of ray tracing capable cards being as high as they are. As far as PSVR, the herculean amount of effort required to get something in the vein of backwards compatibility going between PS3 and PS4 makes me think it was designed from the ground up to work with basical…

I don't disagree with pwthornton, but I'd also point out Sony has a looooong history of hype-hype-hyping the heck out of their hardware, far beyond its actual capabilities. I wouldn't be surprised in the slightest they ship "ray tracing" capabilities that work on one launch game, and every other (serious) game developer takes one look at and says "no thanks, the 'conventional' pipeline for me, thanks" because in their rush to get it in there and get it shipping it'll have some critical oversight that renders it nowhere near as useful as it could have been. (For instance, not having enough bandwidth to and from the raytracing elements to be able to keep up or something like that, or if you use that mode it turns off too many other useful features so that nobody ever really uses it, for example, if you can raytrace but then architecturally have no practical way to post-process the image because it's all set up to be shoveled straight to the display, few game developers may find it that appealing.)

I still run into about one person a year on the internet who still can't understand why we're not all running Cell processors in our desktops, or who still thinks the PS3 has never had its power "fully unlocked", the answer being Sony hyped them well beyond what the tech could actually handle. In the end, it was merely about the level of hardware we'd expect for that amount of money at that time in a console, and was somewhat ahead of the XBox 360 in some ways and somewhat behind in others, not some sort of massive cutting edge next step thing that nobody caught up to for years.

I'd say take Sony's claims with a grain of salt, but that's probably not strong enough; do something more like divide everything they say by 4 or 5 and you're probably getting closer to the truth.

Re: Sony reveals PlayStation 5 details

#138
post #28

The inclusion of ray tracing hardware is interesting to me, and sounds like good news to Nvidia, who has been pushing ray tracing as part of their RTX cards. Even though this uses a custom GPU, if consoles don't support ray tracing, PC games are unlikely to be designed for it, since most games have cross platform releases. It's also interesting to me that they're supporting the existing PSVR - The new hardware will r…

Ray tracing hardware being included kind of worries me actually. Unless they're selling it at a loss I can't see it being below 500 dollars with the prices of ray tracing capable cards being as high as they are. As far as PSVR, the herculean amount of effort required to get something in the vein of backwards compatibility going between PS3 and PS4 makes me think it was designed from the ground up to work with basical…

As I understand it (and I'm not an expert) the difficulty around PS3 backwards compatibility was an effect of its weird architecture.

The PS4 (and XB1) are structured like most other PCs. It makes sense the peripherals would still be compatible, and it would be easy to make games backwards compatible.

Re: Sony reveals PlayStation 5 details

#139
post #122

> the new console isn’t just a spec-boosted upgrade of the PS4, like the PS4 Pro was. Has any of Sony's next-generation consoles just been "spec-upgraded" versions of previous ones? What a weird comment.

That's an odd comment because it is just a new iteration of the same architecture- it's an x86 computer.

A new os and other bells and whistles doesn't change that. Its just going to use a better SOC.

Re: Sony reveals PlayStation 5 details

#140

Interesting to see how/if the cable companies respond to the resolution wars - last time I checked the only one offering 4k was DirecTV, with everyone else still at 1080 Newer stuff upscaled from 1080 generally looks fine to my increasingly middle-aged eyes, but content filmed on older cameras looks awful at 4k (Law and Order springs to mind)

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