GLFW 3.3 Is Released
glfw.org
GLFW 3.3 Is Released
1–10 of 35 posts
Re: GLFW 3.3 Is Released
#2Re: GLFW 3.3 Is Released
#3It is similar to LibSDL, but is more lightweight and GPU-centric. GLFW is designed more with greenfield projects in mind, whereas LibSDL was designed from the beginning to help with porting existing code. (They are both excellent libraries.)
Re: GLFW 3.3 Is Released
#4Re: GLFW 3.3 Is Released
#5For those who wonder what GLFW is... if you want to play with OpenGL or Vulkan, make a graphics demo, or make a game, GLFW is a library that frees you from having to deal with the nuances of Win32/X11/etc, wrangles keyboard inputs and other things across platforms. It is similar to LibSDL, but is more lightweight and GPU-centric. GLFW is designed more with greenfield projects in mind, whereas LibSDL was designed from…
Re: GLFW 3.3 Is Released
#6For those who wonder what GLFW is... if you want to play with OpenGL or Vulkan, make a graphics demo, or make a game, GLFW is a library that frees you from having to deal with the nuances of Win32/X11/etc, wrangles keyboard inputs and other things across platforms. It is similar to LibSDL, but is more lightweight and GPU-centric. GLFW is designed more with greenfield projects in mind, whereas LibSDL was designed from…
So, it's sort of like GLUT was? (is?) I only messed around with 3D rendering a little back in the very early 2000's, but from what I remember, GLUT made everything much easier.
Re: GLFW 3.3 Is Released
#7For those who wonder what GLFW is... if you want to play with OpenGL or Vulkan, make a graphics demo, or make a game, GLFW is a library that frees you from having to deal with the nuances of Win32/X11/etc, wrangles keyboard inputs and other things across platforms. It is similar to LibSDL, but is more lightweight and GPU-centric. GLFW is designed more with greenfield projects in mind, whereas LibSDL was designed from…
So, it's sort of like GLUT was? (is?) I only messed around with 3D rendering a little back in the very early 2000's, but from what I remember, GLUT made everything much easier.
Re: GLFW 3.3 Is Released
#8For those who wonder what GLFW is... if you want to play with OpenGL or Vulkan, make a graphics demo, or make a game, GLFW is a library that frees you from having to deal with the nuances of Win32/X11/etc, wrangles keyboard inputs and other things across platforms. It is similar to LibSDL, but is more lightweight and GPU-centric. GLFW is designed more with greenfield projects in mind, whereas LibSDL was designed from…
So, it's sort of like GLUT was? (is?) I only messed around with 3D rendering a little back in the very early 2000's, but from what I remember, GLUT made everything much easier.
Re: GLFW 3.3 Is Released
#9Re: GLFW 3.3 Is Released
#10I am using freeglut for casual opengl code, and I see no problem with it. Is there anything that I am missing?