Some things never change...
EDIT: this is how I do most of my personal projects!
21–30 of 241 posts
Some things never change...
EDIT: this is how I do most of my personal projects!
Surely, these were called Adventure Games at the time. I never recall them being called that.
> In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code. Some things never change... EDIT: this is how I do most of my personal projects!
"Zork I is a 1980 interactive fiction game" Surely, these were called Adventure Games at the time. I never recall them being called that.
EDIT: Some more info on the origins; apparently it was first used by an early creator of such games (Robert Lafore), and then picked up by Infocom: https://www.filfre.net/2011/09/robert-lafores-interactive-fi...
> In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code. Some things never change... EDIT: this is how I do most of my personal projects!
This is the correct link, not the one on the HN post: https://github.com/historicalsource?tab=repositories As a zipfile because someone is bound to get that repo taken down. https://drive.google.com/file/d/1S1CgtZNEKS8VITqTAWAkeyO0LBf...
It looks like they might have added some things since you made your archive. The zip you posted is missing the following repos: stationfall suspect suspended trinity wishbringer witness zork-german zork zork1 zork2 zork3
Earlier quoted context omitted.
There are plenty: https://en.wikipedia.org/wiki/Z-machine
Z-Machines aren't compilers, they're virtual machines that can execute the compiled output. There's no (known) compiler that still exists that can compile ZIL into Z-code. edit: except for zilf, as mentioned, but it's not functional for even zork 1.
"Zork I is a 1980 interactive fiction game" Surely, these were called Adventure Games at the time. I never recall them being called that.
The box art calls it Interactive Fiction: https://upload.wikimedia.org/wikipedia/en/a/ac/Zork_I_box_ar... EDIT: Some more info on the origins; apparently it was first used by an early creator of such games (Robert Lafore), and then picked up by Infocom: https://www.filfre.net/2011/09/robert-lafores-interactive-fi...
you can see the evolution in cga vga games like quest for glory 1 or kings guest 1 or even space quest 1 you still had the console style input but was replaced with the menu bars that most remember from adventure games.