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I miss Facebook

cfenollosa.com

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Re: I miss Facebook

#81
post #66

This article reminds me of a complaint I've had about online gaming. I'm 36 and I remember when all online FPS games were played on centralized servers. If you logged on at the same time of day, you would see the same players you saw yesterday. Over time, you would develop relationships with those people and perhaps you would eventually meet them in real life. I have 2-3 very good real-life friends that I originally…

I agree with everything you said but will add that a young relative showed me how he played Xbox online and rather than teaming up with regulars he added friends with anyone he had a good game with. After that the online indications helped connect them in any game and over time certain friendships stuck. I’ve started doing this as well and it’s different but still feels like it has a similar result.

Re: I miss Facebook

#82
post #66

This article reminds me of a complaint I've had about online gaming. I'm 36 and I remember when all online FPS games were played on centralized servers. If you logged on at the same time of day, you would see the same players you saw yesterday. Over time, you would develop relationships with those people and perhaps you would eventually meet them in real life. I have 2-3 very good real-life friends that I originally…

I had that experience with Minecraft around 2012.

Re: I miss Facebook

#83

This really hits home. So what ruined Facebook? The Wall was replaced by an algorithm which sunk original content below a flood of ads, fake news, and externally shared content "you might like". We stopped seeing original content. Then, people stopped sharing personal stuff, as nobody interacted with it.

Isn't it part of the usual pattern of .. maybe everything ? Things catch wind, and they try to leverage and survive long term .. changing their "core" value in the process, much to the despair of users. Twitter did change a lot too .. you could say the same for artists also.

It's not about survival. These companies are making billions to satisfy the unquenchable thirst for profit of their investors.

Re: I miss Facebook

#84
post #66

This article reminds me of a complaint I've had about online gaming. I'm 36 and I remember when all online FPS games were played on centralized servers. If you logged on at the same time of day, you would see the same players you saw yesterday. Over time, you would develop relationships with those people and perhaps you would eventually meet them in real life. I have 2-3 very good real-life friends that I originally…

Yeah, it's too bad that online game companies don't realize this and deliberately pair up the same "pool" of people together to create the sort of atmosphere where this can occur.

Re: I miss Facebook

#85
post #66

This article reminds me of a complaint I've had about online gaming. I'm 36 and I remember when all online FPS games were played on centralized servers. If you logged on at the same time of day, you would see the same players you saw yesterday. Over time, you would develop relationships with those people and perhaps you would eventually meet them in real life. I have 2-3 very good real-life friends that I originally…

FWIW I have made many friends in Destiny 2 and I have plans to meet some of them in person.

Many games do not foster this, but I think destiny does.

Re: I miss Facebook

#86
I miss the News Feed back when it showed mostly information about my friends' lives. At some point I feel like their algorithms started showing me more links to clickbait and other time-wasting bullshit. After a while it gave me almost nothing I actually cared about, which induced me to install the "News Feed Eradicator for Facebook" Chrome extension. I visit FB very rarely nowadays.

Re: I miss Facebook

#87

This really hits home. So what ruined Facebook? The Wall was replaced by an algorithm which sunk original content below a flood of ads, fake news, and externally shared content "you might like". We stopped seeing original content. Then, people stopped sharing personal stuff, as nobody interacted with it.

>So what ruined Facebook?

The need for growth. When facebook has roughly maxed out its user base, how does it proceed to grow? 1. Infiltrate comment sections on major websites and require commenters to log in via facebook. 2. Optimize facebook content to increase user engagement and keep their eyeballs moving across advertisements.

Facebook could have remained a simple and fun social network app for much longer, but the need for growth is destructive.

Re: I miss Facebook

#88

Earlier quoted context omitted.

Nice alternatives for (3) are 9gag and imgur. They got the 'typical': connect.facebook.net, google-analytics.com, googletagservices.com, gstatic.com, imasdk.googleapis.com, scorecardresearch.com, platform.twitter.com, amplitude.com, amazon-adsystem.com, googletagmanager.com but once you block them with Privacy Badger and/or NoScript (or add them to your hosts file), they are an endless source of memes and other funni…

I don't want to sound like a snob, but 9GAG and Imgur are pretty awful communities with content taken from Reddit–which itself "steals" content, but it's less horrible about it. Both of these communities are heavily moderated and most users don't actually realize where their "fresh memes" are coming from: 9GAG's moderation team actually sways voting to control what hits the front page and immediately bans accounts th…

I don't disagree, but ... should I care? I personally don't care where my funnies originated, only that I get them. If 9gag is a nice skin over ripping off reddit but preselected, why shouldn't I use that?

Re: I miss Facebook

#89
post #66

This article reminds me of a complaint I've had about online gaming. I'm 36 and I remember when all online FPS games were played on centralized servers. If you logged on at the same time of day, you would see the same players you saw yesterday. Over time, you would develop relationships with those people and perhaps you would eventually meet them in real life. I have 2-3 very good real-life friends that I originally…

I saw this mechanism occur directly with the game Team Fortress 2, released in 2007/8.

At first, you had to use the "server browser" which had a big list of servers. They had various plugins, maps, and customization, and each one had a group of "regulars" who knew each other, the moderators of the server, etc.

At some point (2013/14, I think?) they implemented a "quick-play" system which would deposit you into a random server. They quickly tightened it to exclude servers with any type of customization or plugins, and then eventually added "stock" servers.

My community server eventually totally dried up. You used to have to wait half an hour to get in when it was at its prime. I met several people from the server in real life.

It's like any other social place really. People making friends with strangers requires repeated contact, with the same group of people, in the same place/context.

Re: I miss Facebook

#90
post #85
post #66

This article reminds me of a complaint I've had about online gaming. I'm 36 and I remember when all online FPS games were played on centralized servers. If you logged on at the same time of day, you would see the same players you saw yesterday. Over time, you would develop relationships with those people and perhaps you would eventually meet them in real life. I have 2-3 very good real-life friends that I originally…

FWIW I have made many friends in Destiny 2 and I have plans to meet some of them in person. Many games do not foster this, but I think destiny does.

MMO games still allow for this as you (generally) select one larger, persistent server at character creation, and remain on that server.
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