Earlier quoted context omitted.
Godot doesn't enforce any structure like game maker does. Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on)
>Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on) I agree with the comparison to GML, but whether one finds Gdscript intuitive depends on one's existing background. I personally found it frustrating because I was used to C/C++, but with time I can see getting used to it. It's not a bad language by any means. Also, bo…
Godot Engine Awarded $50k by Mozilla Open Source Support Program
31–40 of 44 posts
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#32Earlier quoted context omitted.
Godot doesn't enforce any structure like game maker does. Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on)
>Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on) I agree with the comparison to GML, but whether one finds Gdscript intuitive depends on one's existing background. I personally found it frustrating because I was used to C/C++, but with time I can see getting used to it. It's not a bad language by any means. Also, bo…
>Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or even restart) Godot.
https://docs.godotengine.org/en/3.1/getting_started/step_by_...
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#33If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#34Earlier quoted context omitted.
>Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on) I agree with the comparison to GML, but whether one finds Gdscript intuitive depends on one's existing background. I personally found it frustrating because I was used to C/C++, but with time I can see getting used to it. It's not a bad language by any means. Also, bo…
from Godot's documentation: >Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or even restart) Godot. https://docs.godotengine.org/en/3.1/getting_started/step_by_...
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#35Earlier quoted context omitted.
Godot doesn't enforce any structure like game maker does. Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on)
>Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on) I agree with the comparison to GML, but whether one finds Gdscript intuitive depends on one's existing background. I personally found it frustrating because I was used to C/C++, but with time I can see getting used to it. It's not a bad language by any means. Also, bo…
Personally i've been using this for godot:
https://github.com/GodotNativeTools/godot-d
It's been working well for me.
I compile my code and include it as an .so in my project. No recompiling the editor.
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#36If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
Thanks for the tip. Did you have a chance to compare with gamemaker?
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#37If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
What are your thoughts on Lua Love [1] ? I have done some Unity, Unreal, Pygame, Processing, etc. And Love has always had the shortest time from idea to running sketch. [1] https://love2d.org/
If your game has more than trivial amount of UI, particle-systems, 3D, etc then it becomes very time consuming. To write and tweak a full blown responsive UI like in-game windows, alerts, animations etc with code-only is not trivial. With a full-featured editor like Unity and Godot, UI, particles, tweened-animations and such becomes much easier as you can keep interactively tweak things around until its perfect without the edit-code & recompile cycle.
There's also King's "Defold" engine which uses Lua and has a visual editor but the last time I used it over a year ago, I found there was almost no in-game UI libraries so although making the prototype was fun and relatively easy adding UI became difficult.
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#38If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
What are your thoughts on Lua Love [1] ? I have done some Unity, Unreal, Pygame, Processing, etc. And Love has always had the shortest time from idea to running sketch. [1] https://love2d.org/
Do you only use it for quick prototyping of ideas and then move over to a different engine if you like the idea and want to expand?
I imagine the answer could come down to the scope of the game.
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#39Earlier quoted context omitted.
What are your thoughts on Lua Love [1] ? I have done some Unity, Unreal, Pygame, Processing, etc. And Love has always had the shortest time from idea to running sketch. [1] https://love2d.org/
I've always thought Love looked good, but I've never tried it myself. Do you only use it for quick prototyping of ideas and then move over to a different engine if you like the idea and want to expand? I imagine the answer could come down to the scope of the game.
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#40Earlier quoted context omitted.
>Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on) I agree with the comparison to GML, but whether one finds Gdscript intuitive depends on one's existing background. I personally found it frustrating because I was used to C/C++, but with time I can see getting used to it. It's not a bad language by any means. Also, bo…
from Godot's documentation: >Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or even restart) Godot. https://docs.godotengine.org/en/3.1/getting_started/step_by_...