I think the biggest blocker for wider adoption is 3D performance and Inverse Kinematics now. Without it, nobody will ever produce high profile game on Godot.
Godot Engine Awarded $50k by Mozilla Open Source Support Program
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Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#12Congrats to the team!
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#13Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#14If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#15If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
Thanks for the tip. Did you have a chance to compare with gamemaker?
Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program
#16If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.
Thanks for the tip. Did you have a chance to compare with gamemaker?