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Godot Engine Awarded $50k by Mozilla Open Source Support Program

godotengine.org

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Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program

#12
Fantastic - whilst I need to run before I can walk with the dev I'm doing with it, increasing the focus on multiplayer work using web tech should make it easier to achieve some of the ideas that have been laying in notebooks for years.

Congrats to the team!

Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program

#14

If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.

Thanks for the tip. Did you have a chance to compare with gamemaker?

Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program

#15
post #14

If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.

Thanks for the tip. Did you have a chance to compare with gamemaker?

It's a bit more advanced and complex then gamemaker - when I used it a few years ago a more direct comparison would have been a 2d specialist Unity (although it does 3d as well, and this may have significantly advanced since I last used it)

Re: Godot Engine Awarded $50k by Mozilla Open Source Support Program

#16
post #14

If you want to dabble with prototyping games, Godot is the way to go in my opinion. I've played with Unity and Unreal a bit, each with their own pros and cons, but for me Godot is the one I found most intuitive and easy to test new ideas with. Worth checking out.

Thanks for the tip. Did you have a chance to compare with gamemaker?

Godot doesn't enforce any structure like game maker does. Additionally Godots default language (Gdscript) is awesome and intuitive, whereas gml doesn't really feel like a real language (argument0-15. Come on)
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