Speaking of Morrowind, one of the things I liked in the extremely long oral history just published the other day (
https://www.polygon.com/2019/3/27/18281082/elder-scrolls-mor... ) was that the Vivec sermons, among other things, are all conflicting and rival accounts because the dev team itself was internally divided and rooting for particular factions:
"It’s never dogmatic. We would tell the stories basically from a character’s point of view, and we were always very careful that anything that was presented was told from that specific viewpoint. So you had conflicting notions of what went on in the world: “What happened to the Dwemer?” Well, one group says this; another says that. “What happened in Red Mountain?”
What was great about that is you would actually have factions develop on the design team: “Vivec and his buddies were actually the bad guys, and they usurped their power.” And, you know, “Dagoth Ur — our main villain — he was the victim in all this.” You had the room to do that back-and-forth. So, whenever we would present any history, it was never quite like, “Well, the dwarves disappeared because of the following reasons.” Each race has their version. What’s the truth?
And that’s kind of the magic of it all."