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Making Video Games Is Not a Dream Job

nytimes.com

251–260 of 505 posts

Re: Making Video Games Is Not a Dream Job

#251
post #97

> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…

"Success often leads to passion." - The TechLead

when?

Re: Making Video Games Is Not a Dream Job

#252
post #123

Earlier quoted context omitted.

I originally downvoted that comment, but removed it based on this comment. It takes a lot of character to admit making rash generalizations. Kudos! Back on topic, I think unions are like anything else; if they are not well managed/maintained, they can become top heavy and easily corrupted. The key (much like any other organization) is consistent involvement from membership to keep the top honest... and move leaders a…

> there is nothing keeping these individuals away from collective bargaining without forming an official union to do so. I think this is the main reason why I just "don't get" unions. Why do we have to put a name to it? Trying to understand unions, I guess it provides some sort of legitimacy to the organization. Or perhaps unions are more efficient at bargaining multiple issues simultaneously. I guess I am just reall…

Because without putting a name to it, you don't have the same level of organization. If you have a group of workers who organize collectively but don't have a real organization with a leadership structure, how do you vote and decide what your goals are?

I know someone who's in a union as a mechanic. Her union dues are $50 and she gets fantastic benefits, that more than pay for the union dues.

Re: Making Video Games Is Not a Dream Job

#253
post #97

> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…

The other practical solution is basic income.

In a basic income society people can do (if they want) the jobs they have a passion for without poor conditions.

And people who will want a higher income will do the jobs that a few people can do (highly skilled jobs..), or wants to do (picking up garbage, cleaning toilets...). These jobs will probably have much better conditions than now.

Re: Making Video Games Is Not a Dream Job

#254
post #219
post #171

Earlier quoted context omitted.

> the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion' So the “practical” solution is to change human nature? That doesn’t sound right. It’d be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes; or that the solution to gangs’ drug income is for people to stop buying drugs. In all these cases, you can quash su…

>In this case, the demand is “the ability to express myself to a huge audience.” People are willing to pay to do that. Because of that, they see any job where they get to do it as a net positive, even if the job is horrible. This is true for any job that is just an extension of a hobby. People put on local community theater productions in their spare time because they find it fun and fulfilling. You don't have to pay…

See also photography, writing, art, etc. Some professionals are in fact resentful to greater or lesser degrees of amateurs willing to work for free (either just for fun or because it's useful to them professionally for reputational or other reasons).

I asked a journalist I knew whether he minded the fact that people like myself publish articles/blogs for free in publications that also have paid staff/freelancers. His response was basically "That ship sailed long ago." But there are definitely people who feel more strongly that people having "fun" are taking food off their family's plate.

Re: Making Video Games Is Not a Dream Job

#255

Earlier quoted context omitted.

I probably jumped the gun on the unionization part. I don’t know a lot about it but my impression of unions is not so bright. Maybe my ignorance is showing with that regard

My knowledge of unions is based entirely on the UK. They allow groups of employees who are subject to poor conditions to group together and participate in collective bargaining. Most programmers in the UK are not a member of a union as pay is fairly high and conditions relatively good, but the majority of public-sector and a lot of private-sector workers are. Unionising would be an excellent first step for employees…

Additionally, in many European countries, union agreements affect the whole company, regardless from whom is actually an union member.

Which means IT also benefits from the work hours agreements that affect everyone, just to give a basic example.

Re: Making Video Games Is Not a Dream Job

#257
post #219

Earlier quoted context omitted.

>In this case, the demand is “the ability to express myself to a huge audience.” People are willing to pay to do that. Because of that, they see any job where they get to do it as a net positive, even if the job is horrible. This is true for any job that is just an extension of a hobby. People put on local community theater productions in their spare time because they find it fun and fulfilling. You don't have to pay…

And the type of software people make for free is not the same software people get paid to create. I bet few people would be eager to develop banking software on their free time for instance.

There's a lot more overlap than I'd have predicted 30 years ago.

There are very good open source databases, content management systems, web servers, full text corpus search systems, operating systems, and 100s of other "kind of boring" things that a 20 year old version of me would assume people would need to be paid to create. (Some of those are a crossover where a substantial portion of the development was originally paid, of course, but many others are not.)

Re: Making Video Games Is Not a Dream Job

#258
post #219

Earlier quoted context omitted.

>In this case, the demand is “the ability to express myself to a huge audience.” People are willing to pay to do that. Because of that, they see any job where they get to do it as a net positive, even if the job is horrible. This is true for any job that is just an extension of a hobby. People put on local community theater productions in their spare time because they find it fun and fulfilling. You don't have to pay…

And the type of software people make for free is not the same software people get paid to create. I bet few people would be eager to develop banking software on their free time for instance.

People would not want to build banking software for a specific company; however, if banks were to describe their problems in a sufficiently well defined way, people would cheerfully build various 'bank frameworks' for free. Some college student would happily have it on their resume.

This of course would have to have banks be more open about how they operate, so it probably won't happen.

This is to say, it's not really the type of software that is the issue, but rather lack of openness about the problem domain.

Re: Making Video Games Is Not a Dream Job

#259

They are not being exploited. They are free to take on another job. Especially coders could certainly find jobs in other industries. And "Fortnite" is not the games industry. There are a variety of ways to make a living making games.

Of course you can stop being exploited as a game developer by leaving the games industry---but why should people be forced to change their career in order to avoid exploitation?

Because nobody is entitled to a job. Nobody should be forced to give you money. If they don't need your services, why should they?

I guess game development is more like wanting to be an artist.

What if I want to make a living making paintings? Should people/society be forced to buy my paintings? I don't think so. It's my job to convince people to buy my paintings, and if I fail, too bad. Back to selling fries.

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