I tried creating a web browser, and Google blocked me
291–300 of 632 posts
Re: I tried creating a web browser, and Google blocked me
#292> Waiting 4 months for a minimal response from a vendor with > such a large percentage of the market is unacceptable. Umm... expecting any kind of response from a vendor with such a large percentage of the market is... kinda arrogant. Who are you to demand any kind of response from anyone? Big project or small? You'd probably be less offended if you had a better sense of self awareness about the nature of your relati…
Re: I tried creating a web browser, and Google blocked me
#293I don't know if this will be helpful to you but an open source media player, Kodi, recently added support for Netflix in the latest version of the app (by implementing a DRM engine for people to use). This requires the use of the widevine library which then downloads things behind the scenes upon use (I believe). https://forum.kodi.tv/showthread.php?tid=329767 I can't imagine Google gave the OK to Kodi to use widevin…
I hope Kodi makes some decent progress. I installed it a few weeks back and it is a rough experience. The docs on how to do simple things seem to be nonexistant because they don't want to be sued and shutdown entirely.
Re: I tried creating a web browser, and Google blocked me
#294Earlier quoted context omitted.
He addresses this point specifically in his post ... developing it as an extension would reduce the features he can support, and further entrench it in google's walled garden (since he'd have to publish it on the chrome store). I don't have much more context in this person's project than anyone else, but your response is kind of the point, one vendor has too much power because they can't be expected to support any ki…
Wouldn't a WebExtensions get you further out of the walled garden? Electron you're stuck with Blink where WebExtensions work with Gecko and Webkit as well.
Re: I tried creating a web browser, and Google blocked me
#295Earlier quoted context omitted.
I'm pretty sure some method Netflix uses is broken anyway. People don't seem to have trouble uploading 4k rips to Usenet. (Though I haven't actually checked recently.) We were sold DRM as "the evil legacy studios are evil and make us use DRM". Well, now that Netflix produces their own content and it's still DRM'd... I guess that isn't really the reasoning.
Netflix doesn’t make most of their content. They just have exclusive license to show it. The studio that makes it still demands DRM. In the rare case of content that is actually made by Netflix, it’s easier to just put DRM on it, because otherwise every system dedicated to encoding and playback would have to have a code branch that was special for non-DRM content. It would be a maintenance nightmare. It’s a lot easie…
DRM benefits Netflix just as much, if not even more than it does traditional media companies.
Re: I tried creating a web browser, and Google blocked me
#296Earlier quoted context omitted.
I wonder how much of this is simply cognitive overload. I mean, climate change, crispr, ocean acidification, asteroids... I would guess that most people prioritize dopamine first and foremost. Software is arcane, so thinking about how it affects society probably seems irrelevant to them. Even if they do care, power dynamics make defeatism a logical and realistic mindset.
If you use Netflix as advertised, you don't need to know about DRM; it does its job without being noticeable. Netflix is a streaming service, not a movie store. There's no need for making backups. If you try to use Netflix outside the bounds of your agreement (like copying downloads to a different device), then the DRM becomes visible.
Re: I tried creating a web browser, and Google blocked me
#297Re: I tried creating a web browser, and Google blocked me
#298Earlier quoted context omitted.
Plus the horror stories you hear of people losing thousands of dollars worth of games on a Steam account for one reason or another. You never truly own anything that has DRM, you're just licensing it.
> You never truly own anything that has DRM, you're just licensing it. The thing that I hate is that the marketing either explicitly says "you own it", or does it implicitly or indirectly, or in a way to make you think that you do. They never, ever put in big bold letters "License this game for $69.95, today!"; not even when you actually "purchase" does it say "license". In fact, you see the words "purchase" or "buy"…
Re: I tried creating a web browser, and Google blocked me
#299Earlier quoted context omitted.
You make good points but: >And if you don't want to make copying too easy because you think that it will get you more money, that's your right. They seem to think that but is there any truth to it? I do pirate some series/movies from time to time (mostly out of convenience) and you can get high quality rips of pretty much anything mere hours after it's available on streaming sites anyway. So what is this DRM supposed…
> So what is this DRM supposed to achieve? I think DRM in general was never really designed to completely thwart piracy. The goal is actually to delay the pirated version as much as possible and to raise the barrier to entry when pirated versions are eventually released into the wild.
Re: I tried creating a web browser, and Google blocked me
#300Earlier quoted context omitted.
Chromium can download and install the Widevine module, just as Firefox can. The Widevine module, however, is closed source and proprietary.
I use Brave and Netflix and PrimeVideo work fine. How does that happen?