You have no clue why someone is working more than 10 hours consecutively or more than 45 hours a week. Maybe that's something they're being paid quite well to do, and maybe they want to do so. This type of restriction just screams "I want to feel like a good person." You're within your rights to use this restriction, but it's equally as ridiculous as a restriction forcing employees not to eat toast on Tuesdays, Wedne…
I have quite a few mainland Chinese friends in tech (I used to work there), and most work extremely long hours not because they like it, but because management and company culture enforces it and they're powerless to change it. They can't even conduct collective action, as that's essentially illegal. Chinese courts have however recognised the GPL, so it's conceivable that a license like this could have a real effect.
I'm also led to believe that many people in the western game industry don't like crunch time (sometimes 100hour+ weeks), but have no choice in the matter. Hence their frequent calls for unionisation, such as https://www.reddit.com/r/gamedev/comments/86hac3/its_time_fo.... If such a license became widely used and could be legally enforced, it could potentially contribute to better working conditions in the game industry.
Moreover, note the words "request or schedule". Seems like it wouldn't apply to companies whose employees willingly work extra hours without this being implicitly requested or scheduled by the company.
>but it's equally as ridiculous as a restriction forcing employees not to eat toast on Tuesdays, Wednesdays, or Thursdays.
The difference is that it's not forcing anyone to do anything; nobody has to use software with this license, but if they choose to use the software they must accept the terms.
>Edit: If the main target here is China, how much do you really believe Chinese companies care about Western copyright laws?
Chinese courts have in fact shown willingness to enforce the GPL in some cases: https://heathermeeker.com/2018/04/30/first-gpl-case-in-china...