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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

201–210 of 222 posts

Re: Mumble – Open source, low latency, high quality voice chat software

#201

Earlier quoted context omitted.

I don't have any experience with gaming so this is a bit hard for me to understand. Are nested channels used as a way of grouping channels in a hierarchy in the UI? Or does the hierarchy affect what people hear? In the latter case, I'm imagining something like: "Everyone in subchannel can hear everything said in parent channel, but not vice versa".

The hierarchy can be set up to affect what people hear, and where they can speak. This is invaluable when you need to coordinate dozens or hundreds of players in real time. You can set up overlapping rooms where team leads hear their team member's voice chatter and their superior's voice chatter, and have the option of communicating in either direction. I usually had the two side buttons on my mouse set to push-to-ta…

How do you configure where your push-to-talk transmits? I installed it but can only find one PTT function, and the documentation didn't really help...

Re: Mumble – Open source, low latency, high quality voice chat software

#202

Earlier quoted context omitted.

Can anyone explain to me why so many companies invest in VirnetX? it's pure evil. https://www.nasdaq.com/symbol/vhc/institutional-holdings

Money is the root of all evil, etc

"Love of money is the root of many evils."

It's a subtle but important distinction: money of any kind is a tool, existing for a valid purpose; otherwise inert.

Accumulating money in a manner viewing it as a score versus others easily leads to looking down on those who have less, and to practices that optimize return over anything else. This can dehumanize others in the eyes of a money lover.

https://en.m.wikipedia.org/wiki/Love_of_money

Re: Mumble – Open source, low latency, high quality voice chat software

#203
post #129

Earlier quoted context omitted.

In large eve fleets, it's not a chattering mob, you couldn't run things if it's like that. Things are normally quite terse with a small number of people, scouts, FCs, logi talking while most people get on with the important business of pressing F1.

it's not a chattering mob I'm going to need a number crunch on that. More seriously, my point was not (heaven help me) that Eve players are disorganized but that 'massive raid requiring structured multi-party voice comms' is not a common problem gamers in the current market find themselves needing to solve.

Sorry, missed the point, I see what you mean now. Kinda sad in a way. I love the massive fleet aspect of eve. Even tho TiDi fights can be pretty awful, they're amazing in their own way.

Re: Mumble – Open source, low latency, high quality voice chat software

#204

I still regularly record podcasts via Mumble. It's got solid built-in recording with decent options, such as whether to record users individually or as to record the entire chat as one audio feed. Because we have users drop from time to time, having this built-in capability makes it easy for us to have at least two people on recording duty at any given time. I do take mumble.com up on server hosting, because it's so…

Do you have guests on your podcast? Does Mumble have a one-click web client for the session? Interested in this as I had an idea about remote-recording interview app, but I don't really know the space as of now.

Occasionally, getting people connected and push to talk configured is a couple minute walkthrough with people, but it hasn't ever been a huge problem.

Re: Mumble – Open source, low latency, high quality voice chat software

#205
post #192
post #138

It looks like voice packets are intended to be OCB2 (CryptState.cpp, cryptstate go package in Grumble). I haven't read the code through to figure out how to mount it (and it looks slightly funky), but if it does what it says on the tin there's a trivial, one-encryption-oracle-message forgery attack for that. Also: I don't think that means you shouldn't use Mumble. I just think someone should see if they can exploit t…

Wow. When was it written? OCB3 is almost 8 years old. Wonder why it wasn't used.

It was written in 2005, thus changing all the code to use OCB3 may be an unreasonable amount of breaking things that work.

Re: Mumble – Open source, low latency, high quality voice chat software

#206
post #56
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

Discord merged the voice channels of Teamspeak/Ventrilo with the text chat system of Slack. Therefore what I have seen is people leaving both Slack and Ventrilo in order to put it all on Discord. As someone who managed a gaming guild since 2005, I have seen many iterations. In the beginning it was all Skype, then we switched to Ventrilo and PhpBB, then many went to FB for text, then to Teamspeak for voice, then to Sl…

I remember when Ventrilo supplanted Roger Wilco back in 2003. It was such a great improvement.

Re: Mumble – Open source, low latency, high quality voice chat software

#207
post #80

Looks so 2000s to visit this website.

for some reason all the open source wikis look really bad in their base state, i dunno why they try to look like v1.0 wikipedia

Wikipedia's software is open source. They literally are Wikipedia without the design customizations.

Re: Mumble – Open source, low latency, high quality voice chat software

#208

Earlier quoted context omitted.

Mumble is great when you don't want a persistent chat. I've been invited to like a million different discord groups from friend groups that overlap in various ways, and they always seem to be full of a bunch of people I don't know reposting memes off of reddit in the chat channels. All I wanted was a voice chat with the 5 people who I know and am hopping into Overwatch with. Mumble does that job better, and guzzles l…

Of course there’s room for UX improvements, and there’s more work involved in using it since the server is self hosted, but once you have it going it does a thing and does it well. The feature that got us on the mumble train years ago was how well it auto-balances the sound volume coming from different users. Other software we tried at the time you’d have some people much louder than others. This is probably pretty s…

They actually update this in the newer builds so you can finally set per-user volume controls, after years of hating on that :)

Re: Mumble – Open source, low latency, high quality voice chat software

#209
post #145
post #69

I use Discord now since most of my friends are on it, but I've always been a fan of Mumble (and murmur server) since it's high quality software and open source. I also made https://guildbit.com years ago for gamers that want to just quickly spin up a temporary server with their friends. I still operate it today since there's still a few users out there. I think it would be cool if someone were to create an open sourc…

Here's a mumble web client: https://github.com/Johni0702/mumble-web

Indeed, I've just found it myself! That's something I've wanted for literally years. Wit a bit of polish, this could be a credible one-click alternative to most proprietary solutions. It just needs to see some murmur integration. Being able to embed this inside a Riot chat room is a nice touch as well, but that kind of integration is always a double-edged sword with Matrix clients, as it will only work on electron apps.

There is also a WebRTC bridge, it seems: https://github.com/Rantanen/mumble-web

This submission reminded me of Mumble, which I'm definitely going to use instead of trying to come up with a common WebRTC platform, that works for every one of us.

Re: Mumble – Open source, low latency, high quality voice chat software

#210

Earlier quoted context omitted.

The hierarchy can be set up to affect what people hear, and where they can speak. This is invaluable when you need to coordinate dozens or hundreds of players in real time. You can set up overlapping rooms where team leads hear their team member's voice chatter and their superior's voice chatter, and have the option of communicating in either direction. I usually had the two side buttons on my mouse set to push-to-ta…

How do you configure where your push-to-talk transmits? I installed it but can only find one PTT function, and the documentation didn't really help...

You transmit in the channel you're in usually.
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