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Generating More of My Favorite Aphex Twin Track

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Re: Generating More of My Favorite Aphex Twin Track

#201
post #192
post #18

Great article. Is an extended edition of aisatsana available for download anywhere, or is it only available through generative.fm?

How would that work? The idea is it never ends, so how do you download it? It creates a new song each time.

Well, I would be willing to settle for a mix of 1-2 hours. :)

Re: Generating More of My Favorite Aphex Twin Track

#202
post #139

Earlier quoted context omitted.

Are you sure it was so insprired? Early IDM artists have sometimes admitted never hearing their forebears (Stockhausen, Steve Reich, etc.); they just reached similar concerns independently by noodling with electronics.

Aphex Twin actually listened to Stockhausen (and vice versa): http://www.synthtopia.com/content/2010/10/15/karlheinz-stock... and they probably met https://www.reddit.com/r/aphextwin/comments/8vyrbf/aphex_twi...

Richard D. James only heard Stockhausen for the first time after the press had been claiming his early works were influenced by Stockhausen. It turns out they weren't.

Re: Generating More of My Favorite Aphex Twin Track

#203

There's a nice website with a clean UI called 'Music for programming', put together by a guy who curates playlists designed to compliment anyone who wants to buckle down and do deep focus creative work for a while. I've been through each of his 53 playlists several times. 'Asiatsana' is one track in one playlist, but the music overall is very much in keeping with the mood and tone of Asiatsana. https://musicforprogra…

I love Music for Programming!

Re: Generating More of My Favorite Aphex Twin Track

#204

On a side note, saw a nice write-up celebrating the recent 25th anniversary of Selected Ambient Works Volume II: https://www.residentadvisor.net/reviews/23648 I feel like that album has a lot of potential for generative experiments. Admittedly, the album has an over-arching tone of eeriness throughout, which isn't something I want to listen to while I work most days. Maybe it would be inspiring to game developers wor…

Actually, speaking of games with Aphex Twin's music, I'm not sure how many folks here recall the Dreamcast classic 'Rez' - a synesthesic, psychedelic rail-shooter which actually featured a track of his, under his legal name 'Richard D. James'. If you guys haven't played it, seriously give it a shot. I believe there is a re-released version on XBOX and PC, though I can't speak to the quality of the ports, as I still p…

Ps4 vr port[1]. I say do it. I say it's the only thing with having in vr. I say a bunch of stuff much of it more nonsensical than this. You'll know if you need ps4 vr now or if you don't. There is no trance vibrator or game girl advance review.

[1]https://www.playstation.com/en-us/games/rez-infinite-ps4/

[Edit] Eh, lots of love lower in the thread. Have this instead...

http://www.ultimathule.info/playlists.html

Re: Generating More of My Favorite Aphex Twin Track

#205

There's a nice website with a clean UI called 'Music for programming', put together by a guy who curates playlists designed to compliment anyone who wants to buckle down and do deep focus creative work for a while. I've been through each of his 53 playlists several times. 'Asiatsana' is one track in one playlist, but the music overall is very much in keeping with the mood and tone of Asiatsana. https://musicforprogra…

To piggy-back off this, the record label Silent Season is full of great ambient/downtempo/spacey music for programming. Was listening to this today: https://shop.silentseason.com/album/the-waves

Did you check out the wandewelle album that came out last year? bliss!

Re: Generating More of My Favorite Aphex Twin Track

#206
post #183
post #126

Earlier quoted context omitted.

BOC’s The Campfire Headphase changed my life. Warp Records (record label that Aphex Twin and Boards of Canada are a part of) has built a really solid catalogue over the years

Plaid is another cool artist on Warp Records.

Oh, yes, i forgot Plaid. I use to listen Plaid along with Amon Tobin back in early 2000's

Re: Generating More of My Favorite Aphex Twin Track

#207
post #147
post #91

Earlier quoted context omitted.

There was an interview with Eno in Wired in 1995 [1] that i still think about sometimes. Amongst other things, he talks about lifting himself to the next meta-level of composition, where he doesn't write music, he writes rules for a box which makes music: Q: If I could give you a black box that could do anything, what would you have it do? A: I would love to have a box onto which I could offload choice making. A thin…

This should be doable? You could feed your entire catalogue into the machine, and have it start generating music. For every pass, you could listen to the created piece and tell it "I would not make anything like element X, because of [specific reason], so take that out." Enough of these passes and detailed removal of elements you wouldn't create, and you should get closer and closer to a machine that would be your mu…

You need a machine description of "element" - which turns out to be a lot harder than it sounds.

Re: Generating More of My Favorite Aphex Twin Track

#208
post #159

Earlier quoted context omitted.

All of the suggestions here seem too distracting for me unfortunately.... :-/ These three bands work well for me when coding (or just "space ambient" on youtube): - AES Dana: https://ultimae.bandcamp.com/album/perimeters - Carbon Based Life Forms https://carbonbasedlifeforms.bandcamp.com/album/hydroponic-g... - Solar Fields: https://solarfields.bandcamp.com/album/movements-remastered

Hearts of Space [1] has been doing ambient music for a long time, and it’s great for programming and tends to be very low distraction. [1] https://hos.com

What exactly is this? They are not a band, are they?

Re: Generating More of My Favorite Aphex Twin Track

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post #156
post #155

Doom from 2016 had this really cool feature in it where the music was procedurally adaptive based on the context of the game. When you were getting into a battle the music would mutate and become a lot more aggressive. Small fights would be different from big hairy fights. Ending a fight on low health would be different from leaving it unscathed. For long time I've always thought it would be great to have something t…

I believe the first mainstream game with adaptive music like that was Half Life 2 in 2004.

I assume what Half-Life 2 did was more advanced, but there was iMUSE way before that:

https://en.wikipedia.org/wiki/IMUSE

Re: Generating More of My Favorite Aphex Twin Track

#210
post #208

Earlier quoted context omitted.

Hearts of Space [1] has been doing ambient music for a long time, and it’s great for programming and tends to be very low distraction. [1] https://hos.com

What exactly is this? They are not a band, are they?

It’s a radio show, with an associated streaming service/record label.

Many public radio stations carry it on Sunday nights, even the “traditional” format ones that are mostly classical music and news. It was my first introduction to ambient music, and the host’s voice gives me a mix of nostalgia and panic (as it meant I needed to be getting on with my homework).

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