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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

131–140 of 222 posts

Re: Mumble – Open source, low latency, high quality voice chat software

#131
I used mumble with friends years ago. Mumble was a pretty nice experience for gaming with friends back when I could do that kind of thing more often.

I see that there is a mumble client for iOS. Has anyone here used it? If so, is it any good?

Re: Mumble – Open source, low latency, high quality voice chat software

#132
post #95
post #69

I use Discord now since most of my friends are on it, but I've always been a fan of Mumble (and murmur server) since it's high quality software and open source. I also made https://guildbit.com years ago for gamers that want to just quickly spin up a temporary server with their friends. I still operate it today since there's still a few users out there. I think it would be cool if someone were to create an open sourc…

I'm a huge fan of guildbit, it makes it really easy to get a quick temporary server. We use it all the time.

Thank you! I'm glad you like it! :)

Re: Mumble – Open source, low latency, high quality voice chat software

#133
post #73

Earlier quoted context omitted.

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

Discord already has a subscription model (nitro). They tried to pivot themselves into a game store, but that appears to not have gone particularly well. Not too sure on the privacy front. I don't believe they sell any user data, yet.

Good point, I remember the game storefront being announced but had not heard about their subscriptions.

I still wouldn't recommend using it for anything because of the potential gold mine they have with the user data. I can imagine Tencent or someone similar coming in for the data alone.

Re: Mumble – Open source, low latency, high quality voice chat software

#134
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

It's unfortunate because Mumble is great, secure free software with interesting features. I used to be a linux distro package manager for Mumble. Once my friends discovered discord no one wanted to join my mumble anymore. I think the biggest problem was setting the damn thing up on the client side. Murmur server is free though. It even runs great off of a home internet connection if you have the technical know-how to…

My friends and I used to use Mumble, but setting it up was a pain in the ass. I spent several hours trying and failing to set up a local server before giving up and switching to a service whose bottom-tier servers were free (but also required a fair bit of setup). You had to do some tweaking just to use the client, too.

When the service I was on started charging even for their bottom tier, switching to Discord was a no-brainer. It just works right out of the box, at least for most people.

Re: Mumble – Open source, low latency, high quality voice chat software

#135

Earlier quoted context omitted.

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

Their model is to sell video games, and that has been clear for years before properly announced. That doesn't mean they can't also sell your data, but if your root concern is where they're getting their revenue, game sales is where.

I doubt that's a viable business model for Discord. It feels like something to go after in order to reassure reactions like the one you were replying to. (Plus any money never hurt anyone, but it doesn't seem viable at all).

Re: Mumble – Open source, low latency, high quality voice chat software

#136

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

I remember using that in Minecraft with friends. Easy way of finding where your friends are without having to deal with coordinates. That was long ago though so I'm sure there are better built-in ways now.

Re: Mumble – Open source, low latency, high quality voice chat software

#137

Earlier quoted context omitted.

It's not end-to-end encrypted? It's only encrypted going to server, I'm quite certain of it.

I stand corrected. [1] I will see if I can find a way to replace a voice stream. Perhaps I am thinking of a forum thread about PFS. [1] - https://security.stackexchange.com/questions/58568/is-mumble...

Even PFS doesn't really work well with Mumble due to the fact that most clients are using Qt4.

Re: Mumble – Open source, low latency, high quality voice chat software

#138
It looks like voice packets are intended to be OCB2 (CryptState.cpp, cryptstate go package in Grumble). I haven't read the code through to figure out how to mount it (and it looks slightly funky), but if it does what it says on the tin there's a trivial, one-encryption-oracle-message forgery attack for that.

Also: I don't think that means you shouldn't use Mumble. I just think someone should see if they can exploit that bug and then get someone to fix it :-) I went on their IRC and someone talked to me within 5 minutes, which is a Good Sign(TM).

(I wish I had more time to just do random audits of open source projects, but the incentives aren't really lined up for that to happen, and I do more than a bit of open source work already.)

[cryptstate]: https://github.com/mumble-voip/mumble/blob/4976c1ad2e0802755...

[ocb2-go]: https://github.com/mumble-voip/grumble/blob/master/pkg/crypt...

[ocb-forgery]: https://eprint.iacr.org/2018/1040.pdf

Re: Mumble – Open source, low latency, high quality voice chat software

#139
post #56
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

Discord merged the voice channels of Teamspeak/Ventrilo with the text chat system of Slack. Therefore what I have seen is people leaving both Slack and Ventrilo in order to put it all on Discord. As someone who managed a gaming guild since 2005, I have seen many iterations. In the beginning it was all Skype, then we switched to Ventrilo and PhpBB, then many went to FB for text, then to Teamspeak for voice, then to Sl…

Indeed, I remember going from PhpBB and other forums a lot in early days, alongside Ventrilo. We then moved to Mumble and Slack, but now it's just 100% Discord is most communities. It's really hard to beat the free aspect for most people, and it doesn't help that most Mumble/Vent providers charged ridiculous prices (10$/month for ~25 people).

Re: Mumble – Open source, low latency, high quality voice chat software

#140
post #58

Earlier quoted context omitted.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

In the online gaming space, Skype used to be a big enabler of DDoS attacks due to its P2P nature. Almost everyone used Skype back before we had Discord and other alternatives, and there were plenty of sites that you could paste in someone's name and have their IP in seconds. Even if they weren't online, Skype servers cached a bunch of previously seen IPs. Then they would paste that into a $5/mo "stress test" tool and…

Primary reason not to use Skype back then. Ts/Ventrilo existed longer than Skype however. So a money issue then? But public servers were/are available too.
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