We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.
When I tried to get into Eve, I applied to a couple corps, and they both used discord. Maybe because they were newbie-focused?
Mumble – Open source, low latency, high quality voice chat software
121–130 of 222 posts
Re: Mumble – Open source, low latency, high quality voice chat software
#122Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up
I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.
Re: Mumble – Open source, low latency, high quality voice chat software
#123Earlier quoted context omitted.
Correct. In example, you've got your "logisitics" wing; in this context that's your healers. A commander ("logi-FC") within the channel issues orders to the sub-channel members, and no one outside the channel hears that. All members can still hear the parent channel. In fights with 20-50 on each side particularly, it's really something to have the "pulse of the fight" because as a healer you can tell how well that's…
That really sounds like an indispensible feature. Is Mumble the only voice chat system that provides this kind of hierarchical linking of channels, or is it available on other systems as well? If it's not available on, say, Discord, why is that? Do people just somehow make do without it? Or is there some other compensating feature?
Discord only allows you to be a membere of one channel at a time.
It is not an uncommon set-up for fleets to have the important people have their own channel talking about secret stuff and another one for the rest of the fleet.
Then the ones from the secret channel have two buttons set up, one to talk just to them and one to talk with the entire fleet.
Re: Mumble – Open source, low latency, high quality voice chat software
#124Earlier quoted context omitted.
That really sounds like an indispensible feature. Is Mumble the only voice chat system that provides this kind of hierarchical linking of channels, or is it available on other systems as well? If it's not available on, say, Discord, why is that? Do people just somehow make do without it? Or is there some other compensating feature?
It's a niche, rather than indispensable feature - most games don't require dozens of people to voice-communicate in real time. Eve is a bit of a holdover but the trend has been away from giant mobs of chattering users. Apex Legends (a popular new multiplayer game) is getting a lot of praise for reducing the need for teammates to actually talk to each other to about zero.
Re: Mumble – Open source, low latency, high quality voice chat software
#125Re: Mumble – Open source, low latency, high quality voice chat software
#126Earlier quoted context omitted.
Agreed. I think the Mumble project is awesome for what it is, but it's always never had the same design goals and simply doesn't have the ease of use (whether through lack of capacity/will or through it's server-based structure versus Discord's centralized server platform) of Discord. Where I think Mumble particularly shined was being one of the first to broadly introduce the Opus codec which really set low latency c…
Doesn't Skype also use Opus under the hood?
Re: Mumble – Open source, low latency, high quality voice chat software
#127Earlier quoted context omitted.
https://wiki.mumble.info/wiki/Planned_Features#Video Posted in 2011, lol. I wouldn't hold your breath.
"However, I don't really want to know what a 2mbit/s commercial hosting is going to cost. I doubt it's cheap." reading on that page is like time traveling :)
Re: Mumble – Open source, low latency, high quality voice chat software
#128Earlier quoted context omitted.
Agreed. I think the Mumble project is awesome for what it is, but it's always never had the same design goals and simply doesn't have the ease of use (whether through lack of capacity/will or through it's server-based structure versus Discord's centralized server platform) of Discord. Where I think Mumble particularly shined was being one of the first to broadly introduce the Opus codec which really set low latency c…
Doesn't Skype also use Opus under the hood?
Re: Mumble – Open source, low latency, high quality voice chat software
#129Earlier quoted context omitted.
It's a niche, rather than indispensable feature - most games don't require dozens of people to voice-communicate in real time. Eve is a bit of a holdover but the trend has been away from giant mobs of chattering users. Apex Legends (a popular new multiplayer game) is getting a lot of praise for reducing the need for teammates to actually talk to each other to about zero.
In large eve fleets, it's not a chattering mob, you couldn't run things if it's like that. Things are normally quite terse with a small number of people, scouts, FCs, logi talking while most people get on with the important business of pressing F1.
I'm going to need a number crunch on that.
More seriously, my point was not (heaven help me) that Eve players are disorganized but that 'massive raid requiring structured multi-party voice comms' is not a common problem gamers in the current market find themselves needing to solve.
Re: Mumble – Open source, low latency, high quality voice chat software
#130I'd add "difficult to use" to that list. Difficult even for an engineer to use. Terrible. It works great once you figure it out, but it could use a better user and admin experience.
You click next a few times, speak while looking at a colored bar and move 2 sliders.