Live data from Hacker News

Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

71–80 of 222 posts

Re: Mumble – Open source, low latency, high quality voice chat software

#71

We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.

That sounds like a really interesting feature! Trying to find some documentation on this specific feature but it's hard to find exactly what you're talking about. 1) Can you elaborate how "hierarchical chat room" works and how fleets in Eve Online use this? 2) Do other game chat apps like Discord implement anything similar?

Mumble's channel system allows nesting channels, in addition to that, each channel allows specific access control list that could be both inherited from top-level channel or be inherited to a lower-level one. In addition to that it has the possibility of creating groups of users to whom the permission applies. It's really sophisticated. Discord has only role-based rooms, but nothing hierarchical.

Re: Mumble – Open source, low latency, high quality voice chat software

#72

Earlier quoted context omitted.

It's unfortunate because Mumble is great, secure free software with interesting features. I used to be a linux distro package manager for Mumble. Once my friends discovered discord no one wanted to join my mumble anymore. I think the biggest problem was setting the damn thing up on the client side. Murmur server is free though. It even runs great off of a home internet connection if you have the technical know-how to…

We used it for talkback in a video capture project I was doing at a broadcaster (before they built that functionality in natively) worked a treat.

Same here. I used to use Mumble as a way to get a bunch of remote voices into live video. Now I just use WebRTC via vMix Call, where I can mix it straight into my audio panel. Which is a better experience from a production side, but does have marginally more latency to deal with.

Re: Mumble – Open source, low latency, high quality voice chat software

#73
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

Discord already has a subscription model (nitro).

They tried to pivot themselves into a game store, but that appears to not have gone particularly well.

Not too sure on the privacy front. I don't believe they sell any user data, yet.

Re: Mumble – Open source, low latency, high quality voice chat software

#74
post #44

Earlier quoted context omitted.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

Hole punching through routers. It's hard to generically connect two NAT'd devices directly. It's simpler to route through a central server.

Skype's original USP was that it resolved the NAT issues that plagued SIP based VOIP implementations, exactly by performing hole punching through routers (I suspect just UDP hole punching)

Re: Mumble – Open source, low latency, high quality voice chat software

#76

Earlier quoted context omitted.

That sounds like a really interesting feature! Trying to find some documentation on this specific feature but it's hard to find exactly what you're talking about. 1) Can you elaborate how "hierarchical chat room" works and how fleets in Eve Online use this? 2) Do other game chat apps like Discord implement anything similar?

Mumble's channel system allows nesting channels, in addition to that, each channel allows specific access control list that could be both inherited from top-level channel or be inherited to a lower-level one. In addition to that it has the possibility of creating groups of users to whom the permission applies. It's really sophisticated. Discord has only role-based rooms, but nothing hierarchical.

I don't have any experience with gaming so this is a bit hard for me to understand. Are nested channels used as a way of grouping channels in a hierarchy in the UI? Or does the hierarchy affect what people hear? In the latter case, I'm imagining something like: "Everyone in subchannel can hear everything said in parent channel, but not vice versa".

Re: Mumble – Open source, low latency, high quality voice chat software

#77

We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.

That sounds like a really interesting feature! Trying to find some documentation on this specific feature but it's hard to find exactly what you're talking about. 1) Can you elaborate how "hierarchical chat room" works and how fleets in Eve Online use this? 2) Do other game chat apps like Discord implement anything similar?

The key part for eve is that you can configure it so that fleet commanders (people running raids/operations in game) can broadcast to players under their chain of command, without squad level chatter going the other way.

Not from direct experience, we used a much simpler setup for some events on a minecraft server to allow for team voice.

Re: Mumble – Open source, low latency, high quality voice chat software

#78
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

I haven't seen vent in half a decade at least. The milsimers mostly seem to use Arma and Squad, the former basing most it's mods/plugins on TS. Not sure what Squad players use though. The flightsim community is mostly moving over to DCS which has its own self contained mod for VOIP [1] but those staying on FSX/P3D seem to use a plethora of other weird applications with VATSIM. [1] https://github.com/ciribob/DCS-Simpl…

You're right, I got Vent and TS mixed up in my head

Re: Mumble – Open source, low latency, high quality voice chat software

#79

Earlier quoted context omitted.

That also makes the server requirements very simple. I have a tiny VM that can handle a lot of users. [edit] removed e2e, the clients are not using pfs yet.

It's not end-to-end encrypted? It's only encrypted going to server, I'm quite certain of it.

I stand corrected. [1] I will see if I can find a way to replace a voice stream. Perhaps I am thinking of a forum thread about PFS.

[1] - https://security.stackexchange.com/questions/58568/is-mumble...

Post reply on HN