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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

61–70 of 222 posts

Re: Mumble – Open source, low latency, high quality voice chat software

#61
post #57

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

Happy to see people using that! :) I implemented that Mumble integration while I was at ArenaNet.

Awesome, thanks for that! By the way: that integration has been co-opted for use by a bunch of overlay software, like gw2taco [1].

So, even if not used for Mumble, it's now a pretty big feature for other 3rd party software. I use it regularly myself.

(For the unfamiliar: gw2taco et al use position/viewport data, I guess, from the GW2 Mumble API to draw an overlay on top of the game with navigational markers/aids.)

[1]: http://www.gw2taco.com/

Re: Mumble – Open source, low latency, high quality voice chat software

#63

We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.

That sounds like a really interesting feature! Trying to find some documentation on this specific feature but it's hard to find exactly what you're talking about.

1) Can you elaborate how "hierarchical chat room" works and how fleets in Eve Online use this?

2) Do other game chat apps like Discord implement anything similar?

Re: Mumble – Open source, low latency, high quality voice chat software

#64
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

Mumble is great when you don't want a persistent chat. I've been invited to like a million different discord groups from friend groups that overlap in various ways, and they always seem to be full of a bunch of people I don't know reposting memes off of reddit in the chat channels. All I wanted was a voice chat with the 5 people who I know and am hopping into Overwatch with. Mumble does that job better, and guzzles l…

Of course there’s room for UX improvements, and there’s more work involved in using it since the server is self hosted, but once you have it going it does a thing and does it well.

The feature that got us on the mumble train years ago was how well it auto-balances the sound volume coming from different users. Other software we tried at the time you’d have some people much louder than others. This is probably pretty standard by now though.

EDIT: missed edit window on my parent comment, but a funny note related to Electron system resource usage. In addition to the RAM thing, it's based on Chromium which means it's using the GPU for rendering. There's an option in the config to disable this, otherwise it makes you exit the Discord client when you install GPU driver updates.

Not a huge deal, but it feels real silly when you get that popup. Like "I get that I need to close games to update GPU drivers, but my voice chat? Really?"

Re: Mumble – Open source, low latency, high quality voice chat software

#65
post #44

Earlier quoted context omitted.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

Hole punching through routers. It's hard to generically connect two NAT'd devices directly. It's simpler to route through a central server.

I don't recall this ever being a problem with Skype, and I used it quite extensively at the time.

(Mumble is another matter...)

Re: Mumble – Open source, low latency, high quality voice chat software

#66
post #50

Is there a Mumble with video feed?

https://wiki.mumble.info/wiki/Planned_Features#Video Posted in 2011, lol. I wouldn't hold your breath.

"However, I don't really want to know what a 2mbit/s commercial hosting is going to cost. I doubt it's cheap."

reading on that page is like time traveling :)

Re: Mumble – Open source, low latency, high quality voice chat software

#67
post #57

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

Happy to see people using that! :) I implemented that Mumble integration while I was at ArenaNet.

Spatial audio support in mumble was just coming around in its early stages when I looked at integrating mumble as a VoIP solution to a Unity3D training simulator project. Good to see it's still around and kicking!

Re: Mumble – Open source, low latency, high quality voice chat software

#68
post #57

Earlier quoted context omitted.

Happy to see people using that! :) I implemented that Mumble integration while I was at ArenaNet.

Awesome, thanks for that! By the way: that integration has been co-opted for use by a bunch of overlay software, like gw2taco [1]. So, even if not used for Mumble, it's now a pretty big feature for other 3rd party software. I use it regularly myself. (For the unfamiliar: gw2taco et al use position/viewport data, I guess, from the GW2 Mumble API to draw an overlay on top of the game with navigational markers/aids.) [1…

Cool, that was actually what I had hoped would happen! It was fun creating public APIs; the ArenaNet leadership was extremely supportive.

Re: Mumble – Open source, low latency, high quality voice chat software

#69
I use Discord now since most of my friends are on it, but I've always been a fan of Mumble (and murmur server) since it's high quality software and open source.

I also made https://guildbit.com years ago for gamers that want to just quickly spin up a temporary server with their friends. I still operate it today since there's still a few users out there.

I think it would be cool if someone were to create an open source Discord clone using Mumble/murmur.

Re: Mumble – Open source, low latency, high quality voice chat software

#70
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

Mumble is great when you don't want a persistent chat. I've been invited to like a million different discord groups from friend groups that overlap in various ways, and they always seem to be full of a bunch of people I don't know reposting memes off of reddit in the chat channels. All I wanted was a voice chat with the 5 people who I know and am hopping into Overwatch with. Mumble does that job better, and guzzles l…

> I don't know reposting memes off of reddit in the chat channels.

I'd love if that was it. It's when you see horrifying 4chan greentext that I start to cringe.

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