"Selected Ambient Works 85-92" is a quality product.
Generating More of My Favorite Aphex Twin Track
71–80 of 221 posts
Re: Generating More of My Favorite Aphex Twin Track
#72Re: Generating More of My Favorite Aphex Twin Track
#73"Selected Ambient Works 85-92" is a quality product.
Probably my favorite album for programming and other work that require concentration. I still haven't encountered anything like it. I wish there was more.
Some favorites:
Re: Generating More of My Favorite Aphex Twin Track
#74Re: Generating More of My Favorite Aphex Twin Track
#75On a side note, saw a nice write-up celebrating the recent 25th anniversary of Selected Ambient Works Volume II: https://www.residentadvisor.net/reviews/23648 I feel like that album has a lot of potential for generative experiments. Admittedly, the album has an over-arching tone of eeriness throughout, which isn't something I want to listen to while I work most days. Maybe it would be inspiring to game developers wor…
If you guys haven't played it, seriously give it a shot. I believe there is a re-released version on XBOX and PC, though I can't speak to the quality of the ports, as I still play my Dreamcast almost daily. ;)
Re: Generating More of My Favorite Aphex Twin Track
#76For musicians and devs, it's a good hint that Markov chains are "good enough" for most interesting music applications, ML/AI doesn't typically yield better results. Happy to see this on the front page!
I prefer to just write a bunch of riffs and see where they grow organically, but it seems the chain would be a great tool to piece some of those ideas together or give an indicator of where they could go when a creative block is hit.
Re: Generating More of My Favorite Aphex Twin Track
#77On a side note, saw a nice write-up celebrating the recent 25th anniversary of Selected Ambient Works Volume II: https://www.residentadvisor.net/reviews/23648 I feel like that album has a lot of potential for generative experiments. Admittedly, the album has an over-arching tone of eeriness throughout, which isn't something I want to listen to while I work most days. Maybe it would be inspiring to game developers wor…
Actually, speaking of games with Aphex Twin's music, I'm not sure how many folks here recall the Dreamcast classic 'Rez' - a synesthesic, psychedelic rail-shooter which actually featured a track of his, under his legal name 'Richard D. James'. If you guys haven't played it, seriously give it a shot. I believe there is a re-released version on XBOX and PC, though I can't speak to the quality of the ports, as I still p…
This page seems to say that his music wasn't used in the released version. https://www.unseen64.net/2008/04/10/k-project-rez-prototype/
Re: Generating More of My Favorite Aphex Twin Track
#78Something about the sound of a neglected piano. Detuned, buzzing; it's played as is.
Re: Generating More of My Favorite Aphex Twin Track
#79For musicians and devs, it's a good hint that Markov chains are "good enough" for most interesting music applications, ML/AI doesn't typically yield better results. Happy to see this on the front page!
I feel like the Markov chain could also apply go higher level song formula, with probability weights for choruses, verses, bridges, breakdowns, solos, etc. I prefer to just write a bunch of riffs and see where they grow organically, but it seems the chain would be a great tool to piece some of those ideas together or give an indicator of where they could go when a creative block is hit.
Re: Generating More of My Favorite Aphex Twin Track
#80Something about the sound of a neglected piano. Detuned, buzzing; it's played as is.
Actually, Aphex Twin and John Cage are both famous for using a technique called 'prepared piano', in which the artist either intentionally uses or intentionally destroys a piano, e.g. by shoving objects into the strings within the body to create an intentionally detuned or broken sound. https://en.wikipedia.org/wiki/Prepared_piano