Live data from Hacker News

Fixing the Internet for Games

gafferongames.com

1–10 of 97 posts

Re: Fixing the Internet for Games

#4
Other things that can help:

  * A national policy that actually encourages competition
    > Also one that classifies 'the last mile' as public infrastructure to compete on top of.
  * Fiber to the home/MDU (Ethernet the rest of the way)
  * Where cable Internet must be used, the anti-buffer bloat parts of DOCSIS 3.1 (DOCSIS-PIE).
  * Actually having peer to peer focused ISPs, not content consumption ones.
    Upload should be no less than 25% of download; ideally symmetric.
  * Better visibility in to peering between users
    and actual effort applied to removing the bottlenecks.

Re: Fixing the Internet for Games

#5
post #4

Other things that can help: * A national policy that actually encourages competition > Also one that classifies 'the last mile' as public infrastructure to compete on top of. * Fiber to the home/MDU (Ethernet the rest of the way) * Where cable Internet must be used, the anti-buffer bloat parts of DOCSIS 3.1 (DOCSIS-PIE). * Actually having peer to peer focused ISPs, not content consumption ones. Upload should be no le…

> A national policy that actually encourages competition

I'm all for improving the Internet and dunking on large ISPs, but what does this mean? Specifically what kind of national policy would foster competition (regulation tends to favor monopolies, right?)? Also, don't these private networks and marketplaces constitute competition? Or are you talking specifically about the network edge while the article is talking about the backbone?

This article has me thinking that there is potentially a lot of economic efficiency to be unlocked by these sorts of marketplaces--basically routing based on economics, but maybe this is antithetical to net neutrality ("pay to play" internet routing)?

Re: Fixing the Internet for Games

#8
post #5
post #4

Other things that can help: * A national policy that actually encourages competition > Also one that classifies 'the last mile' as public infrastructure to compete on top of. * Fiber to the home/MDU (Ethernet the rest of the way) * Where cable Internet must be used, the anti-buffer bloat parts of DOCSIS 3.1 (DOCSIS-PIE). * Actually having peer to peer focused ISPs, not content consumption ones. Upload should be no le…

> A national policy that actually encourages competition I'm all for improving the Internet and dunking on large ISPs, but what does this mean? Specifically what kind of national policy would foster competition (regulation tends to favor monopolies, right?)? Also, don't these private networks and marketplaces constitute competition? Or are you talking specifically about the network edge while the article is talking a…

Ideally competition in all areas, but different areas might require different policy and this is a question that should actually be studied by experts, or at least in academia summarizing the results of policy in different nations (as well as how closely they might match similar housing density for actually lived in areas).

Some places that I think should be at least initially studied / considered for LAST MILE* competition include:

* LAST MILE (connectivity) being the connection between citizen's houses and peering/point-of-presence locations: connecting citizens to a marketplace of different service providers.

  * Remove legal barriers that prevent municipalities and utility entities from providing last mile connectivity
    (often laws lobbied (paid) for by existing monopoly or near monopoly companies).
  * Things similar to "Local Loop Un-bundling"
    > Require the existing providers break out last mile connectivity from their back-haul package.
    > Require they sell access to their private PoP at a cost which they also pay
      at a similar rate (to the PoP on the balance sheet).
  * Things equivalent to 'right of way' grants (poles on public land, trenches, etc) must be owned by the citizens.
    > Also leased at FRAND rates to any entities
    > Serviceable with 'one touch' by any entity licensed with the owners (citizens via the City/County/State/etc that owns it)
Possibly other things I can't think of in a short break.

Re: Fixing the Internet for Games

#9

See also Haste, which has been doing this for a couple of years now: https://haste.net/ One thing that's interesting is how different these services need to be in different countries.

I think Network Next is developer-targeted, as opposed to Haste which offers a subscription service for gamers.

Re: Fixing the Internet for Games

#10
As someone who works in the games space, I find this to be an interesting proposition. My primary concern revolves around similar 'net neutrality' aspects - more and more of the internet is becoming pay to play, this just further entrenches that theory if you want the best networking for your games as a studio.
Post reply on HN