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In China, 'Fortnite' Penalizes Minors for Playing Too Much

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41–50 of 77 posts

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#41

How can anyone here endorse something like this in any way? I get that video game addiction is a real problem, but constant surveillance is not a healthy alternative. Some people are cool with this because "kids need to be studying or playing outside, not playing video games!". But this is just an instance where your interests happen to shallowly align with the government's. By the time we get to an issue you take of…

I can’t help not being offended, and “this slope is so slippery only being offended by trifles can save us” isn’t the compelling position you seem to think it is. The fact is that the slope is rarely slippery, there are often May chances to reinforce or overturn such trends in a relatively free society (which of course China isn’t). No amount of pearl-clutching is going to change that, sorry.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#42
post #10
post #4

Just because a removal of freedom seems to be beneficial doesn’t make this any less of a human rights abuse. The right to free expression is inherent in all people, and it is unconscionable that the Chinese government censors expression in this way.

> The inalienable right to play Fortnite. All governments restrict certain behaviors: alcohol (dui, public intoication, etc.), drugs(prohibition, prescription only), gambling. Now, it’s fair to say that doing those, and doing them as much or as long as you like, is an inalienable right-like “expression”-is absolutely a position you can take. But all countries seem to agree that we shouldn’t do certain things, at leas…

More importantly we live in times were companies are much more efficient at exploiting human weakness.

They do it faster and at larger scales than ever before. There is hardly time for even experts to react to what they are seeing unfold, forget governments.

In the past the only thing that did damage this fast was disease. Anything moving "too fast" through a population without anytime to understand the negative effects should be treated the same way we counter viruses or nuclear chain reactions - with control rods and quarantine periods.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#43
post #4

Just because a removal of freedom seems to be beneficial doesn’t make this any less of a human rights abuse. The right to free expression is inherent in all people, and it is unconscionable that the Chinese government censors expression in this way.

You must have not heard of parental control features. Is limiting a child's screen time also "human rights abuse"?

> parental control features

This is control by an authoritarian state, not by parents. But you already knew that, didn't you?

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#44

How can anyone here endorse something like this in any way? I get that video game addiction is a real problem, but constant surveillance is not a healthy alternative. Some people are cool with this because "kids need to be studying or playing outside, not playing video games!". But this is just an instance where your interests happen to shallowly align with the government's. By the time we get to an issue you take of…

I can’t help not being offended, and “this slope is so slippery only being offended by trifles can save us” isn’t the compelling position you seem to think it is. The fact is that the slope is rarely slippery, there are often May chances to reinforce or overturn such trends in a relatively free society (which of course China isn’t). No amount of pearl-clutching is going to change that, sorry.

> this slope is so slippery only being offended by trifles can save us

Nice strawman. Chinese government censorship is not a "trifle".

> a relatively free society (which of course China isn’t)

You said it yourself.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#45

Earlier quoted context omitted.

I can’t help not being offended, and “this slope is so slippery only being offended by trifles can save us” isn’t the compelling position you seem to think it is. The fact is that the slope is rarely slippery, there are often May chances to reinforce or overturn such trends in a relatively free society (which of course China isn’t). No amount of pearl-clutching is going to change that, sorry.

> this slope is so slippery only being offended by trifles can save us Nice strawman. Chinese government censorship is not a "trifle". > a relatively free society (which of course China isn’t) You said it yourself.

I think you may have ignored both the post I was replying to, and the 95% of my post you didn’t chop into sentence fragments and choose to respond to.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#46
post #2

Unlike other heavy-handed attempts by the Chinese government to control their populace, this one seems like it has potential to be a net positive. On the other hand, I expect minors to get creative at circumventing the blocks. "Borrowing" a parent's ID, for example.

I think a lot more of their efforts are positive than we think--but don't make the news. It's just what's good for the Chinese government is of higher priority than what's good for the Chinese people. For something like this where they aren't in conflict they do good.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#47

How can anyone here endorse something like this in any way? I get that video game addiction is a real problem, but constant surveillance is not a healthy alternative. Some people are cool with this because "kids need to be studying or playing outside, not playing video games!". But this is just an instance where your interests happen to shallowly align with the government's. By the time we get to an issue you take of…

Where's the surveillance here? This is built into the game, not an external monitoring system.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#49
post #18

I find it difficult to be against such a system

It's easy if you believe people should be free to live their lives as they want

Okay, putting asbestos underwear on:

In most modern societies, we agree that children have limitations on the "people should be free to live their lives as they want" mindset. Otherwise, we'd be letting four year olds subsist solely on candy, hot dogs, and twenty hours a day of the Best of Elsagate.

We've traditionally trusted the compromise for that to parents. But parenting is hard. We're running on a mix of science and lore for a lot of it. Even beyond that, a lot of parents may not follow best practices, despite the best of intentions. Then add the too busy/doesn't care/actually incompetent parents.

The state has an enormous vested interest in the next generation coming out well-skilled and socially balanced. But they can't put a child development expert into every house in the country 24/7. They've had to trust parents who are spotty at best at their job, because there were limits on how they could intervene.

For the first time, we have wildly popular entertainment products that phone home and do remote work as part of normal operation. This makes a technical intervention possible in a way they couldn't do with prior moral panics (TV, comic books, bawdy novels).

In some ways, this is actually a tame and tolerant way to deal with the fear of gaming abuse. They're not saying adults can't have games, or even that kids can't-- just restricting usage when you reach a level that implies they're sacrificing something else (school, sleep, or family life) to make the hours. I wonder if a future evolution of this would integrate into directly the schools and the social credit concept-- if you can play Fortnite II: Electric Boogaloo 14 hours a day and somehow maintain straight As, it will let you, but bludgeon your character when your grades slip.

Re: In China, 'Fortnite' Penalizes Minors for Playing Too Much

#50
post #2

Unlike other heavy-handed attempts by the Chinese government to control their populace, this one seems like it has potential to be a net positive. On the other hand, I expect minors to get creative at circumventing the blocks. "Borrowing" a parent's ID, for example.

And dinging their "I'm a responsible adult that will pay my debts and fall in line" score.
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