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Top Scores: Video Game Music

bbc.co.uk

11–20 of 69 posts

Re: Top Scores: Video Game Music

#11
post #2

Very interesting article about how music has to adapt for mediums like video games, where the player input impacts sequencing and pacing. That said, I think classifying this as "secret manipulation" is clickbaity on the part of the poster. The fact that the music influences the player isn't really a secret, any more than the fact that the visuals / controls influence the player.

In Final Fantasy XV they had boss battles fade directly into cutscenes. The music would need to be able to transition from any part of the boss track to the specific cutscene climax seamlessly.

Also they had music which was instrumented according to different moods and would seamlessly transition between them (e.g. Fast and slow chocobo theme)

The author of the internal tool to help the design team did a talk at GDC:

https://www.gdcvault.com/play/1023971/Epic-AND-Interactive-M...

Re: Top Scores: Video Game Music

#12
post #10

Earlier quoted context omitted.

Reader view in Firefox has always worked flawlessly for me with BBC articles, including these "funky" ones. It's a godsend. Is there a reader view/mode in Chrome, or is it only supported via extensions?

There was a recent one about soy sauce that it couldn't save me from: http://www.bbc.com/travel/gallery/20190225-a-750-year-old-ja...

Oof, yeah, that one's something else entirely. I don't tend to mind these newer formats, but I'll admit I'm not a fan of that one.

Re: Top Scores: Video Game Music

#13
post #11
post #2

Very interesting article about how music has to adapt for mediums like video games, where the player input impacts sequencing and pacing. That said, I think classifying this as "secret manipulation" is clickbaity on the part of the poster. The fact that the music influences the player isn't really a secret, any more than the fact that the visuals / controls influence the player.

In Final Fantasy XV they had boss battles fade directly into cutscenes. The music would need to be able to transition from any part of the boss track to the specific cutscene climax seamlessly. Also they had music which was instrumented according to different moods and would seamlessly transition between them (e.g. Fast and slow chocobo theme) The author of the internal tool to help the design team did a talk at GDC:…

That sounds a lot like iMuse, first used in Monkey Island 2 (1991):

https://en.wikipedia.org/wiki/IMUSE

Re: Top Scores: Video Game Music

#15
I would throw out SSX tricky for its game logic integration, the first two xenoblade games for just being great at capturing the expanse of it all, breath of the wild for having the guts to go ultra minimalist, and the first few silent hill games for its ambient industrial sound (and a few standout tracks that were simply pretty or cool normal songs).

Broadly speaking though, games are pretty conservative in their soundtracks. I think most are forgettable.

Re: Top Scores: Video Game Music

#17
I found this article nigh impossible to get through with it's weird scrolling and transitions. I had to give up.

I listen to Video Game music while I work. Mostly via rainwave.cc [0] or OCRemix Albums [1]. It's pretty much the only non-vocal music I can tolerate for longer periods of time that don't bore me, but help me maintain focus and block out externalities.

The Final Fantasy soundtracks and their similar epic AAA games from most notably Square Enix (Xenogears, Chrono Cross/Trigger, Kingdom Hearts) as well as Nintendo (Zelda, Mario) are often heralded as some of the best. But, I find the 3 Donkey Kong Country and earlier Sonic music (the 3 Sonic Genesis titles up through Sonic Adventure and the anniversary collection) to be my absolute favorites.

There are also tons of excellent albums and chip tune on Band Camp. Way too many to list.

[0] https://rainwave.cc

[1] http://ocremix.org/albums/

Re: Top Scores: Video Game Music

#19
Best video game soundtracks, I feel: Persona 3/4/5, Nier Automata, Jet Set Radio Future, Katamari Damacy, Final Fantasy Tactics / Radiant Silvergun (same composer, very similar). I listen to several others but I keep coming back to these.

Really surprised Nier didn't get a mention, as they do some cool experimental stuff with it.

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