Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
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Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#2Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#3Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#4Seems a strange omission.
Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#5I wonder if in the end (should we eventually see universal adoption) raytracing will prove more of a boon towards developers rather than end users, as it has been with many other hardware advancements.
Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#6The new lighting makes such a dramatic difference. Despite the same low polygon count, the levels seem much more lifelike. If all the game classics are re-released with raytracing engines, I will be all over it. The next years are going to be good.
Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#7Rtx really shines when applied to a low-fidelity game like Q2. The difference isn't as profound in modern titles where a plethora of lighting techniques and tricks approximates physical lighting closely, though. I wonder if in the end (should we eventually see universal adoption) raytracing will prove more of a boon towards developers rather than end users, as it has been with many other hardware advancements.
Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#8Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#9The new lighting makes such a dramatic difference. Despite the same low polygon count, the levels seem much more lifelike. If all the game classics are re-released with raytracing engines, I will be all over it. The next years are going to be good.
That said… gimme gimme gimme Half Life 1, plssssssss :D !
Re: Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
#10No mention of how to download it - either in the negative "You can't..." or positive. Seems a strange omission.
> As Christoph states on his site [1] ...
[1] http://brechpunkt.de/q2vkpt [2] https://github.com/cschied/q2vkpt