Earlier quoted context omitted.
They need to show something shiny to hide the fact that the system has 100ms of latency on a test environment. I wonder how much lag the style transfer would add
100ms+ feels worse in this kind of thing compared to 100ms ping to a multiplayer server because even if you have bad ping to a server the game still records your inputs locally and feels responsive. More realistically it will be more like 180ms+ on a home connection. I was an OnLive user when it existed earlier in the decade and I would say that it felt generally fine in games with forgiving timers that were not all…
I'm paying $80/mo for nominally gigabit (usually tests out at 700+Mbit from the router, a bit lower for WiFi clients) with no bandwidth cap, and not in a market with much (or any) competition for really high-speed connections. What are people paying $300+/mo for, and is even remotely needed for something like this?