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Oculus Rift S

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31–40 of 272 posts

Re: Oculus Rift S

#31
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Is there actually any software compelling enough to make the hardware worth the expense? After the wave of interest that followed the release of the original Rift petered out, most developers seem to have dropped VR like a hot rock...

vrchat

Re: Oculus Rift S

#32

They promised Linux support and took money from people on that premise. Then, when they no longer needed us, they discarded us with empty promises of adding Linux support "in the future". Now they're shipping new products and - surprise - no Linux support. Oculus can shove it.

Did they actually claim they were going to add Linux support? Do you have a source?

I don't feel like digging too deep into the annals of time, but here's their original kickstarter page:

https://web.archive.org/web/20121130044529/http://www.kickst...

Tux 3/4 of the way down.

Re: Oculus Rift S

#33

As a current Rift owner, this seems like a bit of a lateral upgrade: - IPD is fixed. - LCD display - Can't track hands behind you - Narrower FoV It seems this is comparable to the many WMR headsets already in the market. I would hope that the simpler design helps bring down the price though, I could see this overall being cheaper to manufacturer.

I'm really concerned about this setting a lower standard that software will be designed to. The inability to track hands behind you in particular.

But maybe we lost that battle already...

Re: Oculus Rift S

#34
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Is there actually any software compelling enough to make the hardware worth the expense? After the wave of interest that followed the release of the original Rift petered out, most developers seem to have dropped VR like a hot rock...

Yes, the software library is very good, continues to improve, and 2019 will see significant new releases approaching AAA quality (according the the vendors, of course).

Naturally, it depends on your interests. But my issue is lack of time to work through my library, not lack of compelling software.

Re: Oculus Rift S

#35

I bought an Oculus Rift a couple months ago, and this seems like a mixed bag. Per https://uploadvr.com/oculus-rift-s-official/ : > The original Rift used dual PenTile OLED panels for a total resolution of 2160×1200. Rift S replaces this with a single LCD panel with a resolution of 2560×1440...This provides a higher detail image with reduced “screen door effect”. However, you don’t get the deep blacks of OLED since LC…

It seems to me the Rift S is targeted more at people new to VR, not at existing Rift owners. The focus seems to be mainly on making setup easier, and improving comfort and ergonomics, not on pushing the boundaries spec-wise.

Re: Oculus Rift S

#36
I think it's very clear that Oculus engineering efforts are dedicated to standalone devices like Quest rather than PC VR headsets. Which makes sense if you want to get 1 billion people using VR.

Re: Oculus Rift S

#37
post #12

Earlier quoted context omitted.

> Someone convince me not to OK, I'll take a shot (using the simplest argument I have access to, without trying to sell you on something fundamentally different): the Oculus Quest, which uses the same controllers but isn't tethered to a PC and is coming out in the same "Spring 2019" timeframe, seems to be even higher resolution and also costs only $400 ;P... (edit) oh, and AFAIK the Quest will have mechanical IPD adj…

> isn't tethered to a PC Can I tether it to a PC if I want to? My primary use case is PC gaming.

You should probably just get a Rift with the bases. I got mine for around 350.

Re: Oculus Rift S

#38

Earlier quoted context omitted.

Only the word from my own personal source. But really, we are only getting closer to a new headset as time goes on. It is inevitable.

I mean, we're also getting closer to the heat death of the universe, but I'm not making any plans about that.

Well that's on you.

Re: Oculus Rift S

#39
post #12
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

> Someone convince me not to OK, I'll take a shot (using the simplest argument I have access to, without trying to sell you on something fundamentally different): the Oculus Quest, which uses the same controllers but isn't tethered to a PC and is coming out in the same "Spring 2019" timeframe, seems to be even higher resolution and also costs only $400 ;P... (edit) oh, and AFAIK the Quest will have mechanical IPD adj…

The Quest is a standalone headset, so all the software runs on the headset itself. Great for people who don't already have a PC capable of running VR, but maybe not ideal if you have a gaming PC and want to be able to utilize that to run graphically intensive games.

Re: Oculus Rift S

#40
For those with VR headsets of any kind: how often are you using it? Are we there yet with VR? If not, is it the hardware, the content, or both?

For now, I'd define "there" as at least 0.5 * time spent on console or PC gaming per week.

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