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Oculus Rift S

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21–30 of 272 posts

Re: Oculus Rift S

#21

Earlier quoted context omitted.

Wait for Valve's headset coming out later this year. Direct competitor to the Rift S, with higher resolution, 135 degree vision, and knuckles controllers that let you open and close your hand naturally. You'll be glad you did.

At this point, I do not have much faith in Valve's ability to ship products. Anyone excited about VR likely shouldn't hold their breath.

I wanted to like the Rift given their more comfortable hardware, but the Vive was so much better (I had both briefly).

- Full scale walk around the room support

- Touch controls (at the time the oculus was still using xbox, though I've heard their new controllers are better)

- Oculus headset intentionally leaks light through the nose

- Vive had an external facing camera (not a huge feature, but nice to have)

Has the oculus improved at all? This wasn't even considering the Vive Pro.

Re: Oculus Rift S

#22
As a current Rift owner, this seems like a bit of a lateral upgrade: - IPD is fixed. - LCD display - Can't track hands behind you - Narrower FoV

It seems this is comparable to the many WMR headsets already in the market. I would hope that the simpler design helps bring down the price though, I could see this overall being cheaper to manufacturer.

Re: Oculus Rift S

#23

Earlier quoted context omitted.

I have word from a personal source that Valve has no plans for a new headset in 2019, but they could be wrong. There has also been rumblings in the media about Valve firing a bunch of their hardware people. Do you have any sources with more details about this 2019 headset?

Only the word from my own personal source. But really, we are only getting closer to a new headset as time goes on. It is inevitable.

I mean, we're also getting closer to the heat death of the universe, but I'm not making any plans about that.

Re: Oculus Rift S

#24

They promised Linux support and took money from people on that premise. Then, when they no longer needed us, they discarded us with empty promises of adding Linux support "in the future". Now they're shipping new products and - surprise - no Linux support. Oculus can shove it.

Did they actually claim they were going to add Linux support? Do you have a source?

Re: Oculus Rift S

#25

They promised Linux support and took money from people on that premise. Then, when they no longer needed us, they discarded us with empty promises of adding Linux support "in the future". Now they're shipping new products and - surprise - no Linux support. Oculus can shove it.

This! I bought the dev kit 2 due to Linux support. I don't do windows and now the stupid kit is just sitting, need to trash it. I'm never supporting Oculus again.

Re: Oculus Rift S

#26

Earlier quoted context omitted.

At this point, I do not have much faith in Valve's ability to ship products. Anyone excited about VR likely shouldn't hold their breath.

I wanted to like the Rift given their more comfortable hardware, but the Vive was so much better (I had both briefly). - Full scale walk around the room support - Touch controls (at the time the oculus was still using xbox, though I've heard their new controllers are better) - Oculus headset intentionally leaks light through the nose - Vive had an external facing camera (not a huge feature, but nice to have) Has the…

I went with the Rift because it was cheaper and (imho) way less ugly. - Rift room scale support is actually very good with extra trackers (a bit of a pain, but luckily extensions work well). - The Rift controllers are very, very good.

Overall, I just liked the Rift as a polished product better. And they have had a great track record of improving the product and dumping money into quality content.

Re: Oculus Rift S

#27

They promised Linux support and took money from people on that premise. Then, when they no longer needed us, they discarded us with empty promises of adding Linux support "in the future". Now they're shipping new products and - surprise - no Linux support. Oculus can shove it.

This! I bought the dev kit 2 due to Linux support. I don't do windows and now the stupid kit is just sitting, need to trash it. I'm never supporting Oculus again.

I ended up demanding a refund for mine, it arrived the same week that they announced they were discontinuing their Linux SDK.

Re: Oculus Rift S

#28
I bought an Oculus Rift a couple months ago, and this seems like a mixed bag. Per https://uploadvr.com/oculus-rift-s-official/ :

> The original Rift used dual PenTile OLED panels for a total resolution of 2160×1200. Rift S replaces this with a single LCD panel with a resolution of 2560×1440...This provides a higher detail image with reduced “screen door effect”. However, you don’t get the deep blacks of OLED since LCD displays use a backlight.

Currently my #1 primary use of Rift is Elite Dangerous. One thing I don't want to lose in an upgrade is the inky blackness of outer space. Higher resolution would be lovely, of course, but how much higher is enough? I'd prefer to hold out for a next-generation headset with high resolution and OLED.

> The Rift used external USB sensors for positional tracking...Like the upcoming Oculus Quest standalone, Rift S instead uses onboard cameras for “inside-out” tracking.

This is a godsend. Onboard cameras could also potentially help with more...dynamic parts of your surrounding environment. By which I mean, I have cats. So this is not only a huge improvement, but it's something that I think can enable future improvements.

> No Physical IPD Adjustment

Since my IPD seems to be at the extreme physical end of the current Rift, I don't think faking it with software is gonna work for me :(

> The Rift featured integrated headphones....Rift S removes these headphones and instead...[s]ound is piped through the side straps directly to your ears. Having nothing against your ear makes sound feel more natural and lets you hear others around you, but the downside is it can be heard by others in the room and the audio quality may be lower. The headset also features a 3.5mm jack so you can use your existing headphones or any you buy in future.

I think if I upgraded to Rift S, I would just use my headphones with it instead of relying on the side strap audio. I don't find the Rift headphones unnatural; they don't break immersion any more than having a massive visor strapped to my face.

In total, I really wish there was a Rift S+ that had the innovations of the Rift S but not the compromises. As it stands I don't feel a burning desire to upgrade, but I wouldn't rule out switching brands if a better headset had the improvements of Rift S but not the feature regressions.

Re: Oculus Rift S

#29
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Is there actually any software compelling enough to make the hardware worth the expense? After the wave of interest that followed the release of the original Rift petered out, most developers seem to have dropped VR like a hot rock...

Depends on what you like. For traditional shooters there's Onward and Pavlov, with a new AAA title from Respawn Entertainment coming later this year. For sports there's Rec Room, Echo Arena, Racket NX, Eleven: Table Tennis, etc. For single player experiences Lone Echo, Budget Cuts, Robo Recall, and coming later this year Defector, Stormlands, Lone Echo 2, Boneworks... honestly there's a lot.

Re: Oculus Rift S

#30
post #12
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

> Someone convince me not to OK, I'll take a shot (using the simplest argument I have access to, without trying to sell you on something fundamentally different): the Oculus Quest, which uses the same controllers but isn't tethered to a PC and is coming out in the same "Spring 2019" timeframe, seems to be even higher resolution and also costs only $400 ;P... (edit) oh, and AFAIK the Quest will have mechanical IPD adj…

> isn't tethered to a PC

Can I tether it to a PC if I want to? My primary use case is PC gaming.

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