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Oculus Rift S

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11–20 of 272 posts

Re: Oculus Rift S

#11
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Wait for Valve's headset coming out later this year. Direct competitor to the Rift S, with higher resolution, 135 degree vision, and knuckles controllers that let you open and close your hand naturally. You'll be glad you did.

Re: Oculus Rift S

#12
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

> Someone convince me not to

OK, I'll take a shot (using the simplest argument I have access to, without trying to sell you on something fundamentally different): the Oculus Quest, which uses the same controllers but isn't tethered to a PC and is coming out in the same "Spring 2019" timeframe, seems to be even higher resolution and also costs only $400 ;P... (edit) oh, and AFAIK the Quest will have mechanical IPD adjustment, a feature the Rift S apparently lacks (?!?), which is frankly an absolute requirement if you have a head that isn't exactly the average-sized head (I find the experience using the Oculus Go, which also lacks this feature, entirely unusable for even a couple minutes due to the distortion and blur, whereas I happily will spend hours inside of a Vive).

Re: Oculus Rift S

#13
They promised Linux support and took money from people on that premise. Then, when they no longer needed us, they discarded us with empty promises of adding Linux support "in the future". Now they're shipping new products and - surprise - no Linux support. Oculus can shove it.

Re: Oculus Rift S

#14
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Wait for Valve's headset coming out later this year. Direct competitor to the Rift S, with higher resolution, 135 degree vision, and knuckles controllers that let you open and close your hand naturally. You'll be glad you did.

At this point, I do not have much faith in Valve's ability to ship products. Anyone excited about VR likely shouldn't hold their breath.

Re: Oculus Rift S

#15
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Well there's no mechanical IPD adjustment, so if you have very wide or narrow set eyes, it will not work well for you. The LCD screen don't have the deeper blacks of the OLED screens of the rift. Frame rate is less. Other than that, I think it looks good.

Ugh... that (no mechanical IPD adjustment) made the Oculus Go entirely worthless for me :/.

Re: Oculus Rift S

#16
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Wait for Valve's headset coming out later this year. Direct competitor to the Rift S, with higher resolution, 135 degree vision, and knuckles controllers that let you open and close your hand naturally. You'll be glad you did.

I have word from a personal source that Valve has no plans for a new headset in 2019, but they could be wrong. There has also been rumblings in the media about Valve firing a bunch of their hardware people. Do you have any sources with more details about this 2019 headset?

Re: Oculus Rift S

#17

I really wish one of these VR headsets allowed direct use as a display without their special drivers, and provided tracking data without using their SDK.

That's an option, but then we wouldn't have nice things like Asynchronous Timewarp / Spacewarp unless we want to shift the burden of doing that onto the rendering application. As someone who worked in VR before the Compositor was a thing, I welcome it with open arms. It's just easier for everybody.

That said, it'd be nice if you didn't have to log into some account to make it happen.

Re: Oculus Rift S

#18

Earlier quoted context omitted.

Wait for Valve's headset coming out later this year. Direct competitor to the Rift S, with higher resolution, 135 degree vision, and knuckles controllers that let you open and close your hand naturally. You'll be glad you did.

I have word from a personal source that Valve has no plans for a new headset in 2019, but they could be wrong. There has also been rumblings in the media about Valve firing a bunch of their hardware people. Do you have any sources with more details about this 2019 headset?

Only the word from my own personal source.

But really, we are only getting closer to a new headset as time goes on. It is inevitable.

Re: Oculus Rift S

#19

They promised Linux support and took money from people on that premise. Then, when they no longer needed us, they discarded us with empty promises of adding Linux support "in the future". Now they're shipping new products and - surprise - no Linux support. Oculus can shove it.

I’m a follower of Professer Lessig concepts of open / free software. As such, Windows is a no-go. I wish an open source game manager / VR system existed.

Re: Oculus Rift S

#20
post #3

Higher resolution and built in tracking and only 400. Probably going to buy. Someone convince me not to

Is there actually any software compelling enough to make the hardware worth the expense? After the wave of interest that followed the release of the original Rift petered out, most developers seem to have dropped VR like a hot rock...
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