Earlier quoted context omitted.
interesting what license would you even use for that - it seems everything here allows commercial https://choosealicense.com/appendix
I guess the Fair Source License should fit in there: https://fair.io/#license This is basically "you're free to use the application and the source unless you're a company where 25 people or more will be using/modifying this software". Mind you, I see an issue with this where proving that the number of people are actually using the software is difficult. I'd prefer a version where it's just the number of people in the…
Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
431–440 of 454 posts
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#432Earlier quoted context omitted.
I can't imagine the new OSS license approach working. People seriously underestimate the ability and willingness of cloud providers to write entirely software, using existing OSS as nothing more than market research.
I dunno. From the angle I'm looking, AWS wants to sell Redis/Mongo/Elasticsearch because that's what the devs are using. The devs are using it because it solves one of their problems well (or, less charitably, because its a "standard part" of new-framework-de-jour). I can't think of any piece of software that came out of a cloud provider into a place of being "the essential hot new dev framework". I don't deny for a…
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#433Earlier quoted context omitted.
SDL is not a platform library with driver support. Yeah, maybe I should state Direct2D as well to see what your answer would be. So what is the Linux answer to DirectText? Surely not SDL.
SDL doesn't need driver support, it handles rendering back ends transparently, which is why its so widely used. (drawing is translated into OpenGL, Direct3d, or pretty much anything else) Freetype and Cairo are the direct equivalent of Direct2d and DirectWrite (which is what i suspect you mean by DirectText) which virtually everything on linux uses.
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#434Earlier quoted context omitted.
In the 1980s the lock-in was in hardware: you buy this server, you get our OS and software stack. In the 90s and 2010s it was software: you buy this software because others are not compatible with it. Today's lock-in is cloud services. Will people ever learn?
Is it, though? I feel like the nuts and bolts of cloud services are super commoditized and I can pick up and leave whenever I want. Kubernetes on Amazon (where I am) is going to be close enough to Kubernetes on GCP, and even close enough to just buying some servers and running Kubernetes myself. I don't know all the details of how I will do load balancing when doing it myself, but I work at an ISP and I'm sure the ne…
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#435Earlier quoted context omitted.
Some really quick unsolicited feedback (while I acknowledge upfront I know nothing about your business except what I gleaned from 10 seconds on your website): You say your model is "freemium" but I don't see a way to pay for anything on your website? That's not freemium, that's donationware. I'm not aware of any business like yours (consumer-focused desktop software) that's been successful as donationware, are you? I…
> I'm not aware of any business like yours (consumer-focused desktop software) that's been successful as donationware, are you? Blender While they do sell books and DVDs along with various other things in their e-store the majority(?) of their income is from donations "to the cause". They've actually started to become a viable alternative to the Autodesk monopoly and are being used in more and more commercial project…
For those interested, blender is crowdfunded and supports six full-time developers, and three part-time developers[1]. There's more interesting details on their funding page[2].
[1]: https://code.blender.org/2018/12/blender-development-fund-pr... [2]: https://fund.blender.org
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#436Earlier quoted context omitted.
There are 0 people that make a living making art (and music, as a subset of art). All the people you think of are selling art. They are doing things that they believe they can sell, either for money or for status.
Nitpicking aside, if you consider that most of the money is made by people working with musicians and not the musicians themselves, then 'the money is in selling art' is pretty true. I wonder which is more lucrative? Starting a band, or putting equal resources and time into buying lottery tickets. I bet the gap is narrower than people would be comfortable with.
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#437Earlier quoted context omitted.
The problem is that the "cost of doing it themselves" for OSS is downloading and building your source, whereas for proprietary software, it's the cost of writing it.
It really depends on the software in question. I work on DBMS. The cost of doing it yourself is potentially much higher than your comment indicates: * Time-to-market -- Rework due to mistakes when implementing or deploying applications * Risk -- Fixing problems may take [much] longer than for supported software * Resources -- Extra personnel to do software support and maintenance. This gets a lot more painful once so…
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#438Earlier quoted context omitted.
You have a valid point, and I don't have the answers to your concerns yet. I am sure best practices that protect Lucenes of the world will develop, given chance. For example ES could buy out rights for independent development, or they could simply pay part of their income to the original developers. Having constraints for selling and building on other people's work doesn't mean that one shouldn't be able to do it, ju…
> For example ES could buy out rights for independent development, or they could simply pay part of their income to the original developers. This sounds exactly like a lot of proprietary software licensing agreements :) >Having constraints for selling and building on other people's work doesn't mean that one shouldn't be able to do it, just that previous link in the chain should be financially rewarded for it. I don'…
This is a false dichotomy. You don't need to "care most about financial reward" to recognize that FOSS is simply not sustainable.
There is a whole level of freedoms one can grant (or not) to users of their software. FOSS is one extreme. Proprietary software is another. I don't think we need to tolerate black boxes, just because we want functioning software.
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#439The real problem is that our scarcity based economy wasn't designed to deal with intellectual property.
Neither does post-scarcity economy. Even post-scarcity economy requires finite supply of goods.
Re: Open Source Doesn’t Make Money Because It Isn’t Designed to Make Money
#440Earlier quoted context omitted.
> I'm not aware of any business like yours (consumer-focused desktop software) that's been successful as donationware, are you? Blender While they do sell books and DVDs along with various other things in their e-store the majority(?) of their income is from donations "to the cause". They've actually started to become a viable alternative to the Autodesk monopoly and are being used in more and more commercial project…
This is a great example, I wasn't aware of Blender's funding model. Thanks for sharing! For those interested, blender is crowdfunded and supports six full-time developers, and three part-time developers[1]. There's more interesting details on their funding page[2]. [1]: https://code.blender.org/2018/12/blender-development-fund-pr... [2]: https://fund.blender.org
Pro tip: If you want to be famous push some patches their way while they're working on one of them and they put your name in the credits...got my name in the one with the dragon (or maybe the one with the sheep, dunno?)