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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#521
post #361

Earlier quoted context omitted.

From Apple's info page on Location Services: > Your approximate location is determined using information from local Wi-Fi networks, and is collected by Location Services in a manner that doesn’t personally identify you. https://support.apple.com/en-us/HT204690

Excessive channel scans have been a problem on Linux, too: http://blog.cerowrt.org/post/disabling_channel_scans/

It's about time WiFi radios had a separate radio for scanning.

The idea that one can retune the radio into a different channel for 100 milliseconds or so and not impact user experience is absurd.

Re: Google unveils Stadia cloud gaming service

#522
post #455
post #233

Sounds great on paper but I'm skeptical. Not only you will need a really good internet connection and wifi, but also being close to a Stadia data center. The best possible case scenario will probably be a latency of around 50 ms, but I'm guessing the average will be closer to 100 ms which is too much for many types of games (specially competitive games the streamers play). Heck, even streaming in your local network i…

i tried this and found it to be pretty satisfying. i played entirely on a macbook while traveling during my winter vacation. It worked surprisingly well even with mixed wifi, i would compare it to the experience you get from using PS4 Remote Play or Steam Link over ethernet. The only time i found it lagging was similar to the times when both of the above lag: during particularly complex visual scenes (i.e. you're cir…

I don't really have a need to stream a full game, but your idea about the demos actually sounds great. I would like to play the demo instantly, evaluate if the gameplay/controls are good and if it does and I'm interested, I would purchase and download full game to my system.

Re: Google unveils Stadia cloud gaming service

#523

The reason why these kind of initiatives fail is because they do not solve a real problem or issue. The average Joe doesn't need another subscription just to play some games. Having a console where you buy games is more than enough. I also silently hope that Google will fail hard with this one. Since they are the worst publisher on earth with absolutely no compassion towards its developers relationships.

$400 for a current console and $60 or so for a recent game. Assuming you buy the next gen after 3 years or so there's quite a budget invested in the gamer's part - a streaming service at maybe $20/month that gives you access to recent titles doesn't look that bad in comparison.

It's more like every 5 years and $60 a game only if you buy just fresh games, if you don't focus just for most recent games, you can buy good triple-A games for like $20 then they are on sale. Don't forget the subscription where you usually get a decent game every month for like $45 a year. So you can actually buy a console once, subscribe and pay like $4 a month and constantly have new games in your catalog to play with.

Re: Google unveils Stadia cloud gaming service

#524

Other comments have suggested this might fail like OnLive/Nvidia/PlayStation Now because the economics of streaming on the business end don't work out. This case is different. Stadia is the first video game streaming product made by a cloud computing company, and also a cloud computing company which developed a video codec (VP9) just for high quality/low latency streaming. The economics are much different on all side…

Honestly, there're like 40+ Cloud Gaming services listed here https://en.wikipedia.org/wiki/Cloud_gaming

I don't think google does something new here, and I don't think most of them failed because of financial side. Most just failed to acquire users, even giving games and subscriptions almost for free. Or, even for free, like GeForce Now. But I don't use it. For me gaming via cloud feels like a bad experience.

May be Google would put pedal to the metal on its PR and advertisement, it would attract enough users.

P.S. Just tried GeForce Now again. After playing on PC even if lag is barely detectable or noticeable, but it is very irritating. Like, there is delay between action and reaction.

Re: Google unveils Stadia cloud gaming service

#525
post #433

The reason why these kind of initiatives fail is because they do not solve a real problem or issue. The average Joe doesn't need another subscription just to play some games. Having a console where you buy games is more than enough. I also silently hope that Google will fail hard with this one. Since they are the worst publisher on earth with absolutely no compassion towards its developers relationships.

I work at Google on a different project. Opinions are my own. > The reason why these kind of initiatives fail is because they do not solve a real problem or issue > Having a console where you buy games is more than enough. I think that's the problem though. This opens up "real" gaming to a much wider audience. Even though games are mainstream now, most people are not willing to spend big money on gaming PCs or consol…

It would have a much wider appeal if it didn't require any additional hardware at all. Such a service should be integrated straight into TV's

Re: Google unveils Stadia cloud gaming service

#526

Former PSN eng here. So, it will be very interesting to see what is going to happen. I feel we were not very successful with Playstation Now. It requires a lot of money to even start scaling, you need a powerful (read expensive) machine which can be fully utilized by just 1 AAA game. And for any competitive gaming experience - latency is a big one. If you want to play multiplayer as you going to have latency to Googl…

What do you think of Google's controller? Having it bypass the laptop/chromecast and connect directly to wifi seems like it will save some latency, but how much?

The controller was the most exciting part of the announcement, for me. I think it's a really smart move to connect the controller directly to the network and not through the "console". It makes the controller a first class citizen and gives it the ability to do all kinds of neat things.

Re: Google unveils Stadia cloud gaming service

#527
post #11

The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.

> The computer scientist in me is giddy with excitement Why? What part of this is interesting?

The sheer feat of technical complexity in this. Distributed computing, HPC, Networking, hardware, cloud, partnering with other firms etc. It's too complex for me to even imagine the hard work and ingenuity behind it. Even if the venture fails, I am impressed with the tech part.

Re: Google unveils Stadia cloud gaming service

#528
post #126
post #25

Earlier quoted context omitted.

Problem is Google will never have high quality content from big publisher, it directly compete with their revenue so I'm not sure how they're going to get game on this platform.

Ubisoft's revenues are ~$2B. Google's is $130B+. Google already pays Apple $10B+ annually just to be the default search engine on iOS/macOS. You really think there's no room for negotiation here?

Someone might say Apple is using its muscle to get that insane kind of money from Google. It's almost like ransom.

Re: Google unveils Stadia cloud gaming service

#529
post #519

Earlier quoted context omitted.

People said the same about streaming video services.

Video isn't interactive.

Yep. This is the kicker. For streaming videos, only bandwidth matters but for video games, both bandwidth and latency matter.

Reminds me a bit of the 30/60 fps fights a few years ago. Sure, 30fps games look more "cinematic" and 60fps movies look uncanny, but 30fps games feel less responsive.

Re: Google unveils Stadia cloud gaming service

#530
post #73

So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.

This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.

imo it's because google has burned us all one time too many. i don't trust anything they do anymore
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