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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#421
post #361

Earlier quoted context omitted.

I used to get these, every 5 minutes, right on the clock. Turns out, OS X location services rescan wifi every 5 minutes, God knows why. Turn it off, lag gone.

From Apple's info page on Location Services: > Your approximate location is determined using information from local Wi-Fi networks, and is collected by Location Services in a manner that doesn’t personally identify you. https://support.apple.com/en-us/HT204690

Excessive channel scans have been a problem on Linux, too: http://blog.cerowrt.org/post/disabling_channel_scans/

Re: Google unveils Stadia cloud gaming service

#422

So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.

Flip it the other way - shouldn't we be glad that a company is prepared to spent a crapton of money on these moonshots/lottery tickets?

Re: Google unveils Stadia cloud gaming service

#423
post #419

Earlier quoted context omitted.

It's less about them killing products and more about them following the same frustrating sequence of steps (for products that people actually liked): 1. Release a product, make it decently good. 2. Kill it in a few years after it has gotten widely adopted. 3. Release an alternative product that does the same thing, but, a lot of times, worse than the original and/or with missing functionality from the old one that pe…

Agree messaging was bad, but music is still in progress so let's reserve judgement on whether or not that ends up being an OK transition or not. GPE -> Android Go does not fit the mold of the "cycle" you're talking about. Further, Android Go is substantially better than Android One. Do you have any other examples?

See, that's part of the problem. As an end-user, to me all those sound kinda samey and fill the same niche, but technically are different products.

As for others, I personally stopped using non-essential google products (i.e., the ones I believe that Google is unlikely to screw up without completely destroying faith in the company, like GMail or Maps), so I can't come up with anything. If you are curious, you can check out https://killedbygoogle.com/ and see if there is anything there that might fit the bill.

Disclaimer: I have zero affiliation with that website. I found it by trying to look up a list of killed off Google products, hoping it would bring up some memories. Then I realized that there are way too many products on the list for me to parse through, and the website has a nice and clean UI/UX that I am not ashamed to share here.

Re: Google unveils Stadia cloud gaming service

#425

Earlier quoted context omitted.

I'm struggling to understand how fewer casual gamers buying consoles would impact indie developers. Could you expand on your point? Indie developers don't get a cut of console sales, but they do care about how many people buy/play their games, and if this widens the market it seems like it'd be a win for them to me.

Most indie games are short. If money is allocated to content producers based on play time, I would bet that most would earn less than a typical indie game purchase price per user. That’s just speculation mind you. Things like Stardew Valley would probably do even better.

Nowhere did it say it's per MB or hour or whatever. Yet it's the top comment here. It's just fear mongering and hearsay on your part when most likely it will be a fixed monthly price.

Re: Google unveils Stadia cloud gaming service

#426
post #366

Earlier quoted context omitted.

Since not everybody is playing at the same time, a single GPU will service multiple players (each of whom would require a console).

On the other hand, everyone on the east coast (therefore using east coast edge nodes) will be playing from 8-11 EST when the new Wolfenstein game comes out, so how is stuff rationed? Do you make people queue until there is a node close enough to them available? Do you sell the spare GPUs to people in GCP to use for their compute on off times to make up the cash? Do you make it $40 per month?

I think this comment is super underrated. If America is asleep, you can't really use that capacity for players in Europe, since the latency would increase. Likewise if Europe is over capacity, you can't really just assign players to a US server.

Re: Google unveils Stadia cloud gaming service

#427

Earlier quoted context omitted.

> Also, you have to actually buy those games first, so your library is a tiny fraction of what Stadia offers. What makes you think games would just be included in Stadia? Competing streaming services here are around $10-20/month without any games included . Origin's game access is $15/month without any game playing hardware included. So... what will stradia end up being, and at what price? Would you pay $30/month for…

Origin does not compete with Stradia, sorry.

I didn't say it did, sorry.

Re: Google unveils Stadia cloud gaming service

#428

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.

> Developers want to not worry about disparate hardware

Most games would be developed for Playstation + XBox + PC + Cloud service to maximise audience (unless one cloud provider gains a monopoly, something so far nobody managed to do in either game platforms or cloud computing).

Of course you can decide to develop only for the cloud platform of your choice, but that's nothing new. Microsoft and Sony already pay you good money to make your game exclusive to their platform (if you're lucky even if you're indy).

Re: Google unveils Stadia cloud gaming service

#429
post #413
post #407

Earlier quoted context omitted.

Google could show ads during the lags - that might help increase revenue numbers.

Unrealistic for what seems like obvious reasons; no one would use the service if it was lagging enough to make that time profitable by way of ads. If your comment was tongue-in-cheek, which I hope it was, I'd urge you to contribute more substance and originality in these comments. After all, this isn't Reddit.

Do you think these things are not considered. There is an army of people at Google that try to figure out how to show us more relevant ads. It's the perfect scenario for upselling.

Slow connection speed? Run these tests, etc. Or, switch to a faster more secure browser. Sound familiar?

Re: Google unveils Stadia cloud gaming service

#430
I participated in the beta. Everything was great except the graphics became super grainy and pixelated when you rotated the camera or during high motion scenes.

My download speed is 50 mbits and I had about 5 ping to the google servers.

I don't think US internet infrastructure is ready for this unless you live downtown with 100+ mbit speeds.

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