Live data from Hacker News

Google unveils Stadia cloud gaming service

theverge.com

411–420 of 577 posts

Re: Google unveils Stadia cloud gaming service

#411
post #233

Sounds great on paper but I'm skeptical. Not only you will need a really good internet connection and wifi, but also being close to a Stadia data center. The best possible case scenario will probably be a latency of around 50 ms, but I'm guessing the average will be closer to 100 ms which is too much for many types of games (specially competitive games the streamers play). Heck, even streaming in your local network i…

Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view.

With current internet solutions in many countries this is purely impossible.

Nothing can deliver the ~25ms input latency that local gaming can, but when you can't game locally it'll do.

Re: Google unveils Stadia cloud gaming service

#412
post #116

Earlier quoted context omitted.

If only Google had spent over ten years optimizing its network for low latency.

Unfortunately, since Fiber didn't take off, they didn't spend ten years optimizing your network latency. ;)

Not to mention they talk about this for phones as well...

Re: Google unveils Stadia cloud gaming service

#413
post #407

I participated in the beta and was pleasantly surprised to see how the entire experience came together. I only experienced one small technical issue. The game runs in real time on Google's servers. If you have some lag on your network, the client will drop all the frames during that time. Instead I expected behavior like Youtube where you will see a small loader and the game will continue before the lag started. This…

Google could show ads during the lags - that might help increase revenue numbers.

Unrealistic for what seems like obvious reasons; no one would use the service if it was lagging enough to make that time profitable by way of ads. If your comment was tongue-in-cheek, which I hope it was, I'd urge you to contribute more substance and originality in these comments. After all, this isn't Reddit.

Re: Google unveils Stadia cloud gaming service

#414
Bhahhahahaaaa xD WTF xD What are they thinking, my god. Google is such a joke lately. How about fixing your control panels???? how about keeping your eu chart server online? Cus it was down today, but still server status say everything is fine. Just checked.. still offline. That's like a full day by now.

Anyway, inputs over ethernet is such a stupid idea.

Re: Google unveils Stadia cloud gaming service

#415

Cool. Unfortunately, any and all trust I had in google maintaining its services for more than a few years is long gone. I have games from ~10+ years ago I can still download, update, and play via Steam; What are the chances this lasts more than 3 years? In addition to that obvious concern, I'd also be very hesitant to let Google have any control over my gameplay experience. The downsides of the gaming as a service ju…

This is actually something that worries me, long term. There's people who still play 30+ year old games— you can still buy a used NES and play classic Tetris if you wanted.

Mario Kart on the Wii still works. Online play is broken though because Nintendo has no interest in running old servers to keep a service in a long discontinued game running.

If any games are developed solely for Stadia, will they disappear if the platform disappears? Even if it doesn't, will they be playable in perpetuity, or will Google shrug breaking changes if it's for games that are over N years old, and have under K users?

Re: Google unveils Stadia cloud gaming service

#416
post #345

I participated in the beta and was pleasantly surprised to see how the entire experience came together. I only experienced one small technical issue. The game runs in real time on Google's servers. If you have some lag on your network, the client will drop all the frames during that time. Instead I expected behavior like Youtube where you will see a small loader and the game will continue before the lag started. This…

How do you picture your hypothetical vision of things working on the server side? Naively using buffering would make the input stream desync from the output stream. "Input prediction" works well enough when a game supports it, but lag would reappear for titles where the game doesn't. A general solution (for games with no input prediction) would require you to run the game in an x86 emulator with save-state + rewind s…

For a tangential example, Zoom conferencing increases the replay rate after a cutout. I can tell that someone goes to say, 1.25x and they still sound ok, but you usually don't lose much this way.

It happens occasionally when I drive (bad LTE zones). On bad days (ie, if I'm tethering at hotel to join a conf or using airport wifi), I sometimes hear "robot voice" as the tool attempts to deal with signal attenuation.

This may not work as well in video games, but I would like the option.

Re: Google unveils Stadia cloud gaming service

#417
post #410

Earlier quoted context omitted.

I'm not sure, if you drive everyone else out the market then you are by elimination the best product in the market (since at that point you are the only product left). Monopoly laws exist for a reason and hard experience and I'm of the opinion that a single large player having complete domination even if they also have technical superiority is something that probably should be broken up.

> I'm not sure, if you drive everyone else out the market then you are by elimination the best product in the market (since at that point you are the only product left). I think this can be read in two ways: 1. You're the only product, therefore you're the best (and the worst too, at the same time I guess). In which case I want to point out you can be a monopoly without controlling 100% of the market. There are usual…

Completely agree with both your points, you can also be a monopoly in a less direct form of corruption via regulatory capture, there are lots of ways for smart rich people in charge of massive companies to bend the system their way.

Democracy and a free press in theory should act as a retarding measure but somehow that’s gone off the rails more (or I’m more aware of it than I used to be and it’s always been that way), social media and the internet has changed the landscape, We have a sitting president screaming fake news at news where they have incontrovertible proof..often his own words from previous speeches and interviews.

The world has gone haywire and at a time when globally we need more unity to address the issues facing us as a global society the very bastions of that global society are getting beaten with a stick.

I wonder what the world is going to look like 2050, I’ll be 70 if I’m still around.

Re: Google unveils Stadia cloud gaming service

#418
post #395

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

There's so much that this will hurt in the gaming industry. Some of my thoughts: 1. As subscription services take over, the upfront revenue game studios see will drop. This is just simple math: Xbox Game Pass costs $10/month, which means its the total cost of a AAA game over 6 months. In a traditional model, many gamers would expect to buy, lets say, 2 AAA games per year. In this new model, I can play as many as I wa…

This is such a parochial and short-sighted view. Let's block new technology because "game studios will die". Businesses need to adapt. And if people still like games that don't rely on microtransactions or multiplayer, studios will make them. There is a place for both.

Also, to point 7. guess what billions of people can't afford a console or an expensive PC rig. Yet, in developing countries data is already very cheap if not free. So, this DEFINITELY is a big step closer to unlocking games for them.

Re: Google unveils Stadia cloud gaming service

#419
post #73

Earlier quoted context omitted.

This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.

It's less about them killing products and more about them following the same frustrating sequence of steps (for products that people actually liked): 1. Release a product, make it decently good. 2. Kill it in a few years after it has gotten widely adopted. 3. Release an alternative product that does the same thing, but, a lot of times, worse than the original and/or with missing functionality from the old one that pe…

Agree messaging was bad, but music is still in progress so let's reserve judgement on whether or not that ends up being an OK transition or not.

GPE -> Android Go does not fit the mold of the "cycle" you're talking about. Further, Android Go is substantially better than Android One.

Do you have any other examples?

Post reply on HN