Earlier quoted context omitted.
I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.
I don't understand the arguments being made above. Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones. Similarly, monthly subscription where you get access to a list of games actually helps indie games. Being able to jump into an indie game you already own within seconds, compared to having to buy and install a small game you've never heard of before.
Pay-per-hour means developers have an incentive to build addictive games that keep you just engaged enough to keep playing for an extended time.
> Similarly, monthly subscription where you get access to a list of games actually helps indie games. Being able to jump into an indie game you already own within seconds, compared to having to buy and install a small game you've never heard of before.
Monthly subscriptions mean that the platform has to choose what games to include and promote based on what is most likely to make users find value in the platform—which means focussing on those with widest appeal, unless their recommender engine can get enough signal to reliably predict niche interest.