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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#311

Earlier quoted context omitted.

the latency is also terrible. even with a single player platformer game I couldn't make do with it.

Steam link games don't have latency compensation since the games are unmodified. I assume that stadia games will have latency compensation, so should be much more playable.

There's no chance whatsoever that Stadia will be lower-latency than Steam's in-home streaming.

No matter how good Google's CDN network is, you can't compete with sub-1ms in-network round trips. There's not really any clever "latency compensation" you can do here.

Even if you rewind state to apply input, which games probably won't support anyway, that still only helps you close the gap added by internet latency. A gap that in-home doesn't even have in the first place.

Re: Google unveils Stadia cloud gaming service

#312
post #262

Earlier quoted context omitted.

What worries me is that I read about this being "Chrome-only". Google is not just trying to win in console gaming space here - it's trying to establish itself as the browser monopolist and it seems to be doing it without much subtlety.

I feel like there's a lot more low-hanging fruit that could be added to the Chrome experience to win people over, rather than building a relatively expensive game streaming platform.

[deleted]

Re: Google unveils Stadia cloud gaming service

#313

The reason why these kind of initiatives fail is because they do not solve a real problem or issue. The average Joe doesn't need another subscription just to play some games. Having a console where you buy games is more than enough. I also silently hope that Google will fail hard with this one. Since they are the worst publisher on earth with absolutely no compassion towards its developers relationships.

Sorry, maybe I missed it; where in the announcement did they say it was a subscription?

Re: Google unveils Stadia cloud gaming service

#314

Earlier quoted context omitted.

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.

So um, what do the customers get out of this?

Um, playing games at 4k without buying any hardware. And all the other stuff they mentioned in the presentation.

Re: Google unveils Stadia cloud gaming service

#315
post #281

And the games will run on Linux using Vulkan. I find that pretty awesome.

Between this and Valve's push for gaming on Linux, another of Linux' Achilles heels is solved. What else is missing before the Linux desktop is adequate for pretty much everyone?

Developing a game that runs on Stadia and one that runs on the customer's local Linux box are probably going to be two different things, unfortunately. :-(

Re: Google unveils Stadia cloud gaming service

#316
post #124

Earlier quoted context omitted.

While I am not a fan of many F2P games, their popularity and impact are undeniable. The trap that you should avoid falling into is assuming that's the only way games can thrive. F2P games are huge and dominate the conversation, but I think indie games are the best they have ever been. My favorite game last year was Into The Breach, and by all accounts it sold well in the same market that Fortnite dominated in. Games…

Into the breach was a great game, but it is unlikely to have sold as well if it wasn't for FTL's success.

Eh, probably to some degree, but at least anecdotally for me, "new game from FTL dev" got me to watch the trailer, but the concept is 100% what hooked me.

Re: Google unveils Stadia cloud gaming service

#317
Does anyone even consider playing on the go anymore? I will be 200 years old by the time you can stream 60fps to a device sitting on a bus on my way to work.

Streaming may have a place in the future, but if it's the only option, then consider me a full-time retro gamer.

I already despise the fact that the masses voted to kill ownership of games, and now it's going straight to killing "rental licenses" as well, putting all of the power of entertainment and commerce in the hands of, essentially, two companies: Google and Amazon.

Ya'll voted for these massive monopolies, really looking forward to the dystopia.

Re: Google unveils Stadia cloud gaming service

#318

I really don't understand why people here aren't talking about the real underlying principle of this service. Google has captured the education and cheap laptop space with chromebooks. This is the logical extension of that software. Sure they will eventually combine chromeos and android but this is one more step in the direction of everything happening inside of your web browser. The entire reason this is happening i…

An alternative explanation might be that it's a buffer for overprovisioned GPUs for an undersold Cloud service

Re: Google unveils Stadia cloud gaming service

#319
post #317

Does anyone even consider playing on the go anymore? I will be 200 years old by the time you can stream 60fps to a device sitting on a bus on my way to work. Streaming may have a place in the future, but if it's the only option, then consider me a full-time retro gamer. I already despise the fact that the masses voted to kill ownership of games, and now it's going straight to killing "rental licenses" as well, puttin…

5G is on the way, and will enable this stuff anywhere. MWC had tons of demos of 4k, multiplayer, and VR games streaming via 5G. A lot depends on how/when/if it's all rolled out, but unless you're currently 194 years old, it's gonna be a lot sooner than you think.

Re: Google unveils Stadia cloud gaming service

#320
post #233

Sounds great on paper but I'm skeptical. Not only you will need a really good internet connection and wifi, but also being close to a Stadia data center. The best possible case scenario will probably be a latency of around 50 ms, but I'm guessing the average will be closer to 100 ms which is too much for many types of games (specially competitive games the streamers play). Heck, even streaming in your local network i…

I was a beta tester for Project Stream. FWIW, I traveled with a Pixelbook and played Project Stream with the hotel WiFi in Seattle. Everything is smooth and similar (if not the same) experience when I played with my home WiFi.

The latency is good from my experience. There are occasional resolution drop but that happens I also played Nvidia Shield Now on Mac while it was beta. I would say Project Stream is a much much better experience (no need to signup a new account is a plus, no client required a HUGE plus).

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