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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#141

Google is also launching a new Stadia Controller that [...] will work with the Stadia service by connecting directly through Wi-Fi to link it to a game session in the cloud. This will presumably help with latency and moving a game from one device to another. Sounds like a horrible design choice. My controller now needs to be wifi connected, so I can instantly change my game session from my phone to my TV? Focusing on…

>Sounds like a horrible design choice. My controller now needs to be wifi connected, so I can instantly change my game session from my phone to my TV?

It also improves latency.

Re: Google unveils Stadia cloud gaming service

#142
post #116

Won’t latency be a giant problem?

If only Google had spent over ten years optimizing its network for low latency.

Unfortunately, since Fiber didn't take off, they didn't spend ten years optimizing your network latency. ;)

Re: Google unveils Stadia cloud gaming service

#144

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

The cost will change per game, so it could be that game's cost is associated with how much compute they need. I think it will probably be a monthly subscription based on the gym membership model. Most people won't use it a lot and they'll make all their money on them.

Re: Google unveils Stadia cloud gaming service

#145

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I agree, and I'll add that many gamers care a lot about their privacy which conflicts with Google's core business model.

Also, this will fail miserably if Google thinks it can continue with its current attitude toward user support, so there is hope.

Re: Google unveils Stadia cloud gaming service

#146
post #87

Earlier quoted context omitted.

I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house. I want this to work.

Curious: Why'd you go with a 2080Ti and not just a 2080 or 1080? Did you just want the RTX support or did you just want the absolute best possible GPU for gaming regardless of price?

I can't answer for OP, but I went with a 2080ti because it's cheaper than purchasing a 2060/2070/2080 now and buying a 2080ti later. If price wasn't an issue I'd have gone with the best possible Titan RTX.

Re: Google unveils Stadia cloud gaming service

#147
post #74

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I disagree. The natural business model will be a mix between subscription services and free to play games with micro transactions. Microsoft (and others like EA) is already moving in that direction with game pass (monthly subscription gets you all first party games plus partner games). The biggest concern is going to be internet availability and data caps. I tried the beta for Project Stream (now Stadia) this past wi…

I agree with your comments. I'd also add Stadia could operate a traditional platform/store model as well. It'd be a big ask for big publishers to launch their huge-budget flagship content straight into a content bundle. But you could have them sell access to people with Stadia accounts same as they sell physical/digital copies to Xbox/PS/PC owners.

Re: Google unveils Stadia cloud gaming service

#148
post #127
post #8

Earlier quoted context omitted.

I wouldn't be so sure. Competitive games already need to compensate for latency in the network. This system technically won't have any "additional" latency, it will just move where it happens. The amount of time between you hitting a button and a server somewhere registering the command and sending it to other players should be roughly the same (or close enough not to matter all that much for the vast majority). Sure…

Lets start by getting obvious out of the way - no such thing as competitive gaming on a gamepad. Then you have just encode/decode taking longer than some competitive players whole end-to-end latency.

Gaming can be competitive on all kinds of consoles, input devices, and levels.

Some games like Rocket League and many fighting games are primarily played on a controller or some kind of gamepad at the top tier.

Re: Google unveils Stadia cloud gaming service

#149
post #134

Earlier quoted context omitted.

It'd be useful for game developers also. Bungie had to build an infrastructure to push analytics from Halo into their system so they could get "heatmaps" of where players were in a multiplayer map. This fed back into their design process and was used to tweak maps after release. Building something like that might be easier if all the state is living in a cloud server "right next to" the analytics pipeline, with no ne…

That's for sure, but Google wouldn't be Google if they don't invent the way to derivate from that data something like "neural heatmaps" of the particular user to use it for advertising part of business.

Not necessarily. Google doesn't derive advertising (or any other data beyond broad bytecounts, for that matter) from the cloud-customer data stored in their cloud storage infrastructure.

Re: Google unveils Stadia cloud gaming service

#150
post #48

Some may remember an earlier streaming game service, OnLive, that crashed and burned spectacularly: https://www.theverge.com/2012/8/28/3274739/onlive-report plus HN discussions here: https://hn.algolia.com/?query=onlive&sort=byPopularity&prefi... I saw the OnLive demo. It was very slick, and the concept seemed more than viable, it was inevitable.

OnLive was both before the Cloud era (where they manually had to maintain many points of presence that were near consumers and they didn't have the money to do it near what Google, Amazon and Microsoft are able to do) and before GPUs were really mainstream for in normal data center servers to the scale this type of service requires.
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