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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#101

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I'm struggling to understand how fewer casual gamers buying consoles would impact indie developers. Could you expand on your point?

Indie developers don't get a cut of console sales, but they do care about how many people buy/play their games, and if this widens the market it seems like it'd be a win for them to me.

Re: Google unveils Stadia cloud gaming service

#102

Earlier quoted context omitted.

"Serious" gamers can still buy consoles. This is not a zero sum market.

Your point being? People can still buy DVDs and yet the movie and tv industry is being completely changed by Netflix.

Three million people still use Netflix to rent DVDs.

Re: Google unveils Stadia cloud gaming service

#103
post #11

The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

I don't know, I worked in the gaming industry as well. Only left last year, but even then I was seeing a growing desire to move to host systems: https://nexus.vert.gg/gaming-on-amazon-s-ec2-83b178f47a34 or https://lg.io/2015/07/05/revised-and-much-faster-run-your-ow...

Larry Land even started working on Azure solutions. They were more stable, however, more expensive.

With all that said, there's definitely an interest to be hardware light. So this move into a hosted service should probably be pioneered by the big three hosts: AWS, Azure and Google. They are the biggest consumers of hardware at the moment. And have a hell of a lot more financial backup then Onlive (who only had one product to sell). Xbox has but to partner with their Azure counterparts. Although, I grant you there's probably little incentive due to them being hardware sellers.

All this hardware could have been used for better purposes, of course. Like AI training or Pharma... but like in Stross' Accelerando - it's all going to be used to run economics 2.0 anyway.

Re: Google unveils Stadia cloud gaming service

#104
post #90
post #80

Earlier quoted context omitted.

The difference is they launch high-profile, promising-the-moon projects and put their full weight behind them, and then give up a couple short years later for inscrutable reasons ([cough] Google Fiber [cough])

I don't see how their reasons are any more "inscrutable" than any other company who cans failed products (all of them).

Google Fiber hadn't truly failed, it just turned out to require more work than they'd hoped, so they just said "never mind" to the cities they'd led along with big promises: https://gizmodo.com/when-google-fiber-abandons-your-city-as-...

They lack the ability to commit to a space and cultivate it, casually changing course on a whim and leaving masses of people spinning in their wake. Just look at how they've managed YouTube and its guidelines, bans, etc. Or the Play Store and all of its debacles. Were I a game developer, I would never want to be beholden to a Google gaming platform.

Case in point: https://news.ycombinator.com/item?id=19432702

Re: Google unveils Stadia cloud gaming service

#105
post #61

Earlier quoted context omitted.

"Serious" gamers can still buy consoles. This is not a zero sum market.

Everyone copied Apple when they removed the headphone jack, whose to say consoles in the traditional sense will still be around in 20 years? Microsoft/Sony are NOT going to sit back and let Google win here. Expect replies from them (especially with Microsoft's Azure). The streaming services of gaming is coming.

Sony launched Playstation Now 5 years ago. This is not a particularly new idea.

Re: Google unveils Stadia cloud gaming service

#106
Given the number products and services that Google has shuttered over the years and their focus on learning all there is about their users, I am going to sit this one out.

There is definitely some cool work here though: being able to have access to a library of games without lugging around a console or computer is an interesting idea with both pros and cons. The pro that I can think of is not having to be responsible for upgrades. The con is that we continue to move towards a world where we rent more and own less.

Re: Google unveils Stadia cloud gaming service

#107

Earlier quoted context omitted.

"Brah, I started, finished and WON many fitness competitions over 20 years. Doesn't matter if I try and fail. I will get better."

Meanwhile, I'm not even convinced Assistant is better than the Google Now voice search.

They use the same back end.

Re: Google unveils Stadia cloud gaming service

#109
post #95

Earlier quoted context omitted.

Steam link games don't have latency compensation since the games are unmodified. I assume that stadia games will have latency compensation, so should be much more playable.

How would you compensate for that?

The server will know what frame you were seeing when you pressed your button. So it rewinds it's state machine the appropriate number of frames (hopefully just 1), applies the input, and fast forwards again.

This may result in a visual glitch, but you won't have missed your target.

Re: Google unveils Stadia cloud gaming service

#110

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

"Serious" gamers can still buy consoles. This is not a zero sum market.

Barely. Games that don't require an Internet connection and constant updates are a relic of a bygone gaming era.
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