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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#81

And the games will run on Linux using Vulkan. I find that pretty awesome.

Looks like Fuchsia is a year years too late to be used for this, but I guess it wouldn't be too difficult to switch it out later on.

Still a great thing for Linux and Vulkan. Too bad Sony refuses to support them on its PS consoles.

Re: Google unveils Stadia cloud gaming service

#82
post #37

Earlier quoted context omitted.

Sounds like you want a Steam Link.

I knew someone would mention those.. I have two since they launched. However, they don't do 4k or HDR and I still need the 95%-of-the-time idle 1,500$ graphics card.

Steam _Stream_ can do 4K @ 60FPS.

You still have an idle graphics card, but you can enjoy the benefits of it from any laptop in your home network. My gaming desktop is wired, my Linux laptop is wifi, and I get 4K @ 60FPS flawlessly.

However, I would prefer not to have to upgrade in the future and offloading the intensive parts to Google would be highly preferable.

Re: Google unveils Stadia cloud gaming service

#85
This is what I've seen everything trending towards for almost ten years now. The next step is to build hardware that utilize the full benefits of data center gaming. Vr headsets can shrink and are only limited by the method of getting light into your retina. Same goes with any kind of haptic feedback or audio feedback.

Re: Google unveils Stadia cloud gaming service

#86
post #11

The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

Just FYI, but no one outside the tech scene knows about Google's reputation for dropping support of their products or their eroded reputation in regards to do no evil. I have tried talking to people about it and they really just don't give a shit.

Also Microsoft or Sony weren't companies known for gaming when they entered this space and now they are the leaders.

Re: Google unveils Stadia cloud gaming service

#87

Earlier quoted context omitted.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house. I want this to work.

Curious: Why'd you go with a 2080Ti and not just a 2080 or 1080? Did you just want the RTX support or did you just want the absolute best possible GPU for gaming regardless of price?

Re: Google unveils Stadia cloud gaming service

#88

Earlier quoted context omitted.

Latency hiding in "traditional" multiplayer games basically works by doing computations for other players locally (even if it's as simple as dead reckoning and extrapolating a few milliseconds into the 'future'), and only apply corrections when this diverges too much from the server because of network hick-ups. Unless Google invented some new magic, that's not possible with a video stream (but hmm, who knows, maybe t…

> 2D-dead-reckoning for regions of the video frame That is, in fact, how video compressors work. It's called motion estimation.

Yep, if you did something where local controller input directly impacted the motion vectors for macroblocks in a video frame...you could maybe hide some of the latency, but that seems dubious...

Re: Google unveils Stadia cloud gaming service

#89

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.

I would not be surprised if Google injected some ads into the games as soon as their service reached critical mass and thus killing immersion.

Maybe I'm super negative here but I don't see any pros to this development. Today's games are already dumbed down and steered towards profits only. The only games I play these days are indie games made by 1 person up to a handful of people.

We really don't need more but we need better. (This applies to many other areas too)

Re: Google unveils Stadia cloud gaming service

#90
post #80
post #73

Earlier quoted context omitted.

This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.

The difference is they launch high-profile, promising-the-moon projects and put their full weight behind them, and then give up a couple short years later for inscrutable reasons ([cough] Google Fiber [cough])

I don't see how their reasons are any more "inscrutable" than any other company who cans failed products (all of them).
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