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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#61

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

"Serious" gamers can still buy consoles. This is not a zero sum market.

Everyone copied Apple when they removed the headphone jack, whose to say consoles in the traditional sense will still be around in 20 years?

Microsoft/Sony are NOT going to sit back and let Google win here. Expect replies from them (especially with Microsoft's Azure).

The streaming services of gaming is coming.

Re: Google unveils Stadia cloud gaming service

#62

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

"Serious" gamers can still buy consoles. This is not a zero sum market.

>"serious"

>consoles

better join the PC Masterrace.

Re: Google unveils Stadia cloud gaming service

#63
post #31

Earlier quoted context omitted.

"Brah, you started a new workout routine nearly every other month and haven't stuck with it. What makes this time different?"

"Brah, I started, finished and WON many fitness competitions over 20 years. Doesn't matter if I try and fail. I will get better."

Meanwhile, I'm not even convinced Assistant is better than the Google Now voice search.

Re: Google unveils Stadia cloud gaming service

#64
post #51
post #32

Earlier quoted context omitted.

You don't consider Doom and Assassin's Creed high quality content?

If you think Ubisoft is going to put their new games on a Cloud streaming platform. It's going to be exactly like Netflix vs Disney.

They announced that they have been working with Ubisoft on this. They already did the Project Stream beta test with the latest Assassin's Creed game .

Re: Google unveils Stadia cloud gaming service

#65
post #51
post #32

Earlier quoted context omitted.

You don't consider Doom and Assassin's Creed high quality content?

If you think Ubisoft is going to put their new games on a Cloud streaming platform. It's going to be exactly like Netflix vs Disney.

They didn't talk about monetization. They could presumably sell Stadia games like Steam games (i.e. there's no subscription). They did mention being able to jump into games quickly, but there are plenty of ways to make that work (e.g. giving everyone some free time).

Re: Google unveils Stadia cloud gaming service

#66
post #37

Earlier quoted context omitted.

Sounds like you want a Steam Link.

I knew someone would mention those.. I have two since they launched. However, they don't do 4k or HDR and I still need the 95%-of-the-time idle 1,500$ graphics card.

the latency is also terrible. even with a single player platformer game I couldn't make do with it.

Re: Google unveils Stadia cloud gaming service

#67

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

"Serious" gamers can still buy consoles. This is not a zero sum market.

Your point being? People can still buy DVDs and yet the movie and tv industry is being completely changed by Netflix.

Re: Google unveils Stadia cloud gaming service

#68
post #48

Some may remember an earlier streaming game service, OnLive, that crashed and burned spectacularly: https://www.theverge.com/2012/8/28/3274739/onlive-report plus HN discussions here: https://hn.algolia.com/?query=onlive&sort=byPopularity&prefi... I saw the OnLive demo. It was very slick, and the concept seemed more than viable, it was inevitable.

Internet speeds in North America have greatly increased since the OnLive launched.

I suspect that Google will have better infrastructure than OnLive, and that their customers will have better Internet.

Re: Google unveils Stadia cloud gaming service

#69
post #53

Earlier quoted context omitted.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

> they do have a name associated with dropping products after a year or two Totally a concern. When OnLive closed people lost all their games, no refunds. While if you went to the store and bought a physical disk. It'd still be yours. The average console quality game is about 50 or 60 bucks nowadays. If you are an active gamer, you could lockup and lose hundreds or even a thousand dollars when they decide to close it…

When Project Stream closed down, Google and Ubisoft did give everyone who played a copy of Assassin's Creed Odyssey they could play via Uplay. As much as these companies really don't want to talk about "when we inevitably shutdown", I feel like a lot of player trust would be established if there was a clear commitment to that.

Re: Google unveils Stadia cloud gaming service

#70

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.
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