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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#51
post #32
post #25

Earlier quoted context omitted.

Problem is Google will never have high quality content from big publisher, it directly compete with their revenue so I'm not sure how they're going to get game on this platform.

You don't consider Doom and Assassin's Creed high quality content?

If you think Ubisoft is going to put their new games on a Cloud streaming platform. It's going to be exactly like Netflix vs Disney.

Re: Google unveils Stadia cloud gaming service

#53
post #11

The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

> they do have a name associated with dropping products after a year or two

Totally a concern. When OnLive closed people lost all their games, no refunds. While if you went to the store and bought a physical disk. It'd still be yours.

The average console quality game is about 50 or 60 bucks nowadays. If you are an active gamer, you could lockup and lose hundreds or even a thousand dollars when they decide to close it.

Most of Google's services are free, but paid ones I'd hope they wouldn't as easily abandon too.

Re: Google unveils Stadia cloud gaming service

#55
post #42

Earlier quoted context omitted.

..and I'd bet competitive gaming is out (need for low latency).

That's what everyone said about controllers for FPS games, yet there's still console tournaments for Call of Duty and the like. If everyone is playing with the same handicap, it's still a fair match. And sometimes mass appeal is better than playing at the top level.

Some people - strange people - actually prefer a gamepad as an FPS controller, probably because that's what they grew up with. Nobody prefers extra input lag.

Re: Google unveils Stadia cloud gaming service

#56
post #41

I give this 2 years before Google removes all references of "Stadia" from it's product lineup. They have never stuck with a product which, relative to rest of their products, has smaller but dedicated adoption. For example, Valve will keep updating/supporting/hosting events of CSGO even if it has <1Mil active users on PC, but I can totally see Google pulling plug on it and burn dedicated followers.

> For example, Valve will keep updating/supporting/hosting events of CSGO even if it has Bad example because CSGO has been sitting at #2/#3 on steam's active player charts for years and years. Consistently ~10x the player count of, say, Rainbow Six Siege. Continuing to invest resources into a game with CSGO's player count is just all around solid business strategy, particularly since it has ~500k concurrent users at any given point. Active player count would be way, way over 1Mil.

TF2 would be a better example, but I don't know how much (if anything?) Valve is still doing with the small TF2 community. It still has a respectable 50k concurrent user population, but has Valve been ignoring them? Are there still updates for it?

Re: Google unveils Stadia cloud gaming service

#57

So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.

I thought it was particularly ironic that Google is launching it's own game studio five days after closing it's own VR movie studio: https://variety.com/2019/digital/news/google-spotlight-stori...

Re: Google unveils Stadia cloud gaming service

#58
post #29

Earlier quoted context omitted.

Huh, how can you compare this to Steam? Google aims to obviate the need for gamers to own top-of-the-line hardware. Steam does not offer that feature.

Current gamers already have gaming PCs, so there isn't much of a benefit. Even for people that don't have gaming computers or consoles, you can put a decent one together that costs less than one of Google's phones

Gaming PCs need to be upgraded on a 2-4 year basis if you want to keep near the top-of-the-line. One of Google's phones can cost $600-$1000, which is significantly more than a new console. So I'm not sure why you even bring that up, as if there were no economical difference between putting $500+ on your credit card, and trying out a $15-$30 month subscription.

Re: Google unveils Stadia cloud gaming service

#60
From a preservationist angle, this would be a terrible path for games to go down. Any exclusive games released using Stadia would be impossible to play once the servers shut down because users don't have any access to the software.

Even if MMOs shut down, there is usually an opportunity to write a new server by reverse engineering the client. I can't really support anything about game streaming unless it was tied into an actual game you could install or play without relying on their servers to exist.

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