For instance, character death still seems to be treated as a huge deal in a large number of popular science fiction franchises due to their usefulness as a storytelling device; despite their worlds being vastly technologically advanced than ours, death carries the same finality and graveness. Worlds where death has been engineered down to a mere inconvenience aren't unheard of, but seem to be pretty uncommon outside of very "hard" Sci-Fi. On the other hand, "robots" and "AIs" that think and talk at a level indistinguishable from humans (but the rest of the world being disproportionately un-advanced) seem to be all-too-common in popular franchises, again due to how handy they come in when telling stories.
I understand it's difficult to write relatable stories with a setting that aren't necessarily friendly with good storytelling, but we should at least be aware of the bias.