Earlier quoted context omitted.
Because the people who "get" Lisp are almost always theoreticians who know what they want to code before they code it. They use Lisp as a write-only language. Meanwhile, working programmers avoid it, because it's very hard to step into someone else's Lisp codebase and understand it (and not just because of the fact that anything could mean anything due to macros—code is already visually indistinguishable from data wi…
A comparative usability study on a language is very simple to perform: you basically print out some code samples, let people with no experience in the language (but general programming experience) read them for a set time period, and then evaluate their comprehension. That is just one axis of usability, optimizing for comprehension by someone unfamiliar with the language. Usability is also optimizing for the experien…
Intuitiveness is indeed highly correlated to previous human experience. But aside from pre-existing interfaces, an interface designer has available the whole of an average person's real world experience - the mouse is intuitive because it mimics a person's experience of moving a physical object - it doesn't mimic exactly but closely enough that a person can use their existing experience to extrapolate. And an interface designer who wanted to improve a standard interface may be able to find a different facet of human experience analogous to the task at hand and thus (contrary to the link) it is possible to create interfaces which are new and intuitive (but I'll admit it's damn hard and you should have a reason).
Most computer languages leverage human experience with natural language - not exactly, but partly. That's why Ruby's "return 5 if done" syntax seems really nice. Thus I'd argue you can make a reasonable study of what constitutes an intuitive interface.
So I claim the intuitiveness of Lisp's parentheses is a valid question for debate.