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Generative.fm – Endlessly unique ambient music

generative.fm

51–60 of 103 posts

Re: Generative.fm – Endlessly unique ambient music

#51

Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…

Great stuff. Look into Fourier transformation / inverse Fourier transformations and clipping to remove the crackling sound.

Re: Generative.fm – Endlessly unique ambient music

#53

Earlier quoted context omitted.

Really nice design, was there any inspiration? I would like to use something like those squares to illustrate an ebook.

Thanks, I have to admit I really just ripped off Google Play Music's interface. The square icons were inspired by the album art for Ryuichi Sakamoto and Alva Noto's "Virus" series of albums. I made a program which generates them for me. The way it works is to split the square into squares, rectangles, and triangles, and then randomly choose which to stroke and fill.

This sounds really interesting. However if you do want to distribute this widely, I would check if they have any patents on their devices because stupid American IP laws.

Re: Generative.fm – Endlessly unique ambient music

#55
post #51

Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…

Great stuff. Look into Fourier transformation / inverse Fourier transformations and clipping to remove the crackling sound.

Can you elaborate? Why would a transform be needed only on mobile devices? Why wouldn't the OS handle whatever's needed to produce audio in a platform-agnostic way, especially on the web? Very interested to know more.

Re: Generative.fm – Endlessly unique ambient music

#56
This is absolutely fantastic and exactly the kind of music I love to hear while working. It has already conquered a rare spot as one of my pinned tabs! Wouldn't this be a great usecase for a tiny OSX tooolbar-app that lets you use your media-controls to play/pause and move between songs?

Offer that with a free tier of one or two songs and upsell the rest for a few bucks (with a 1min demo-tune-in for unpurchased songs).

Oh, and throw in a few subtle but noticable war drums when ever a new email arrives, that would be brilliant! ;)

Re: Generative.fm – Endlessly unique ambient music

#57

Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…

A heads up. Your site seems to be fingerprinting my device through audio (firefox addin for audio fingerprint blocking).

Re: Generative.fm – Endlessly unique ambient music

#59

Earlier quoted context omitted.

This was supposedly something that No Man's Sky was doing, was it not?

And Monkey Island 2—though that wasn’t generated, it was just a large pile of musical glue that let the music flow from one area to the next.

We did a similar thing with System Shock 2 for ambient sounds/music. We had zone triggers which fed into a DSL for queuing up/randomizing/looping audio segments. I built the runtime on top of an existing virtual-machine style audio playback system which had been developed for flight sims, where it was used to stitch together voices for ground control. I was a fairly junior dev at the time, and IIRC I was not able to implement the requested cross-fading feature in time to ship. Fortunately, the silence between tracks worked pretty well with the desired atmospheric effect.

Re: Generative.fm – Endlessly unique ambient music

#60
post #4

Simple, but pleasant. This is how it starts. It might take some time, but I think most ambient music in video games will eventually be procedural. EDIT: Just want to say that these are better than I expected. As good or better than about half the ambient music recommendations I get on Spotify.

A lot of (or most) music in video games already is procedural. • Disasterpeace's most famous soundtracks all incorporated some measure of procedural music happening at runtime — Fez, Hyper Light Drifter, The Floor Is Jelly, Mini Metro... this ranged from simple mixtures of tones and textures at random intervals to very advanced, tightly integrated (re-) composition systems. • Most games will dynamically mix different…

What I want is this for driving. Empty twisty roads? Play exciting music. Dangerous turns ahead? Add up the tension so the driver slows down. Traffic? Play something soothing...
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