Generative.fm – Endlessly unique ambient music
41–50 of 103 posts
Re: Generative.fm – Endlessly unique ambient music
#42Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…
Really nice design, was there any inspiration? I would like to use something like those squares to illustrate an ebook.
Re: Generative.fm – Endlessly unique ambient music
#43Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…
Re: Generative.fm – Endlessly unique ambient music
#44Re: Generative.fm – Endlessly unique ambient music
#45Earlier quoted context omitted.
Really nice design, was there any inspiration? I would like to use something like those squares to illustrate an ebook.
Thanks, I have to admit I really just ripped off Google Play Music's interface. The square icons were inspired by the album art for Ryuichi Sakamoto and Alva Noto's "Virus" series of albums. I made a program which generates them for me. The way it works is to split the square into squares, rectangles, and triangles, and then randomly choose which to stroke and fill.
Re: Generative.fm – Endlessly unique ambient music
#46Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…
Does everyone hear the same unique piece or is the generator client side and random per device?
Re: Generative.fm – Endlessly unique ambient music
#47Hey folks, I'm the creator of the site and the music on it. I'm happy people are enjoying the music. I see some people are having a rough time on mobile devices so I wanted to help with that. I have found that iOS Safari will mute the site if you have your iPhone in silent mode (there might be a way for me to fix this but I haven't explored it much yet). However, you'll probably find that many of the pieces snap crac…
Re: Generative.fm – Endlessly unique ambient music
#48I'm a big fan of procedural/generative music, and have created some of my own. I tend to take a very different approach from Alex, embracing determinism rather than infinite variations, trying to make something more musically complex rather than ambient. If you're interested, the most recent piece I've made is here, accompanied by a visualization of what's happening and a detailed writeup explaining how the system wo…
Some things were broken for me(On Firefox 65.0.1, Ubuntu 18.04):
* Pause button doesn't immediately pause, the current note(?) ends over a period of time before pausing
* Fullscreen, and a few other buttons don't work. Also, I can't tell if my mouse click even registered on the button
Very interesting project nonetheless, and the music generated is quite nice to listen to. I particularly like how well placed the silences are. The percussion does need some tuning, like you've mentioned.
Re: Generative.fm – Endlessly unique ambient music
#49Simple, but pleasant. This is how it starts. It might take some time, but I think most ambient music in video games will eventually be procedural. EDIT: Just want to say that these are better than I expected. As good or better than about half the ambient music recommendations I get on Spotify.
A lot of (or most) music in video games already is procedural. • Disasterpeace's most famous soundtracks all incorporated some measure of procedural music happening at runtime — Fez, Hyper Light Drifter, The Floor Is Jelly, Mini Metro... this ranged from simple mixtures of tones and textures at random intervals to very advanced, tightly integrated (re-) composition systems. • Most games will dynamically mix different…