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Show HN: A retro video game console I've been working on in my free time

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Re: Show HN: A retro video game console I've been working on in my free time

#141
Way more impressive than various fantasy consoles that typically involve a lua programming environment and an artificially limited screen. Here the limitations actually stem from the hardware being used. This is something that only huge companies could attempt to design not that long ago.

I once made a virtual machine for a console designed from scratch as "fantasy hardware", with its own architecture, assembly language, CPU, and so on. I'd like to be able to bring it to life some day as you have.

Re: Show HN: A retro video game console I've been working on in my free time

#142

Shine on, dude, shine on. Inspiring! I love the fact that you've been working on this for a long time, yet 60 seconds ago I was completely unaware of it. What other amazing things are amazing people working on out there?

Amazing how the world keeps going even when you're not paying attention huh?

It's like other people are real, or something.

Re: Show HN: A retro video game console I've been working on in my free time

#143

Earlier quoted context omitted.

Amazing how the world keeps going even when you're not paying attention huh?

It's like other people are real, or something.

Impossible, I am the hero and everyone else is an NPC. It’s just a very good algo.

Re: Show HN: A retro video game console I've been working on in my free time

#145
post #143

Earlier quoted context omitted.

It's like other people are real, or something.

Impossible, I am the hero and everyone else is an NPC. It’s just a very good algo.

NPC's to inspire you to start doing that thing you were thinking about.

Re: Show HN: A retro video game console I've been working on in my free time

#146
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I was a tad skeptical when I saw the title. But it looks like you really pulled it off. It took Atari engineers like 4 years ;) Is it fast enough for multi-input / multi-player?

Thanks :) The only multi-input game I have right now is Tetris for 2 players. My girlfriend doesn't complaint while playing it (except when I win :P), so I'd say it's pretty responsive, even with the somewhat convoluted way the CPU communicates with the PPU and the double-buffering. I think it will work for other types of games as well. With all the hardware, firmware for the 3 microcontrollers, bootloader software,…

This is crazy dude! You're an inspiration! Awesome job!

Re: Show HN: A retro video game console I've been working on in my free time

#147
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Thanks a lot :) It really is super satisfying to get this far, I still turn it on sometimes just to check if it really works. And I also had zero experience with electronics (and I still don't know as much as I should...), so yeah I think you could piece together something like this. :)

Just ordered Make: Electronics and a cheap electronics starter kit with a breadboard and some basic components. Thanks for the inspiration.

You should check out Adafruit and Sparkfun as well. They have a lot of solid tutorials to get you started, and a bunch of inexpensive microcontrollers that are easy to get going with, as well as all sorts of lights and sensers and switches to connect to them.

Re: Show HN: A retro video game console I've been working on in my free time

#148

This is simply incredible. I teach high school and elementary kids, and the thing I'm always telling them and parents is how the added complexity and modern design of software and hardware have made it so challenging for kids to take a "peak" under the hood. Projects like this are such a wonderful way to really spark that curiosity between hardware and software. So inspirational!

You see this with grown up devs too. Many of them have only ever learnt to code with a full suite of build tools such as web pack, grunt and npm. They seem lost without these things and only a few really know what's going on under the hood. The best devs I've worked with are feel comfortable getting things done even when those tools are taken away.
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