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Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

iconoclast.org

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Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#12
post #5

MUDs are amazing, I have quite fond memories of http://www.middle-earth.us/ (Shadows of Isildur) which is a wonderful thing to get into if you have the time to do so. Also, from a tech angle almost all of these are incredible horror shows of legacy code, if you've ever wanted to see 40+ year old code that was written in danish originally then take a look at one of the DikuMUD descendants.

Once I am done with the project I am currently working on for pay I am going to work a bit on a personal project, writing a small MUD. However I was planning on writing the client myself to offer, among other things, sound etc. as well as giving me endless future possibilities over having people connect over telnet. However, http://www.middle-earth.us/?page_id=55 says about that MUD:

> Connect to Middle-earth.us: 4500 with your favorite MUD client.

And this made me wonder. I thought classic MUDs were played over telnet with a regular telnet client, but apparently not. So, market research time. What sorts of MUD clients are people using?

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#13
post #5

MUDs are amazing, I have quite fond memories of http://www.middle-earth.us/ (Shadows of Isildur) which is a wonderful thing to get into if you have the time to do so. Also, from a tech angle almost all of these are incredible horror shows of legacy code, if you've ever wanted to see 40+ year old code that was written in danish originally then take a look at one of the DikuMUD descendants.

Once I am done with the project I am currently working on for pay I am going to work a bit on a personal project, writing a small MUD. However I was planning on writing the client myself to offer, among other things, sound etc. as well as giving me endless future possibilities over having people connect over telnet. However, http://www.middle-earth.us/?page_id=55 says about that MUD: > Connect to Middle-earth.us: 450…

Oh-ho-ho... and here you will enter into a holy war on the scale of VI vs. Emacs but with about 1k people in total that care about it. In my time I've used MushClient, SimpleMU and zMUD, all of which I can endorse (but MushClient was probably my favorite). I've also heard people rave about TinTin.

Most MUDs (including SoI) do fully support telnet, but get richer if you use a client that allows intelligent logging, macros, multi-channel support and better text highlighting. If you're curious there's a nice wiki page about the different clients available.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#14
Just a general note to all the former MUDers here, you folks are awesome. MUDs remain a wonderful community to join on the internet with a much higher proportion of friendly creative folk to interact with. This is a bit sappy but whether I played with you or not the time I've spent MUDing is time I'll always treasure.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#16
www.sindome.org / moo.sindome.org 5555

Cyberpunk MUD. Been online since 1997. It has a web client which is great, but continue to support mud clients and simple telnet. No color, ansi, xterm256 all supported.

Has good accessibility options as well. Very friendly to visually imparied with special code for stripping out stuff like ascii art.

Roleplay enforced. Has a detailed timeline and wiki. 50-60 people online at anytime. Good and well trained staff.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#17
post #13

Earlier quoted context omitted.

Once I am done with the project I am currently working on for pay I am going to work a bit on a personal project, writing a small MUD. However I was planning on writing the client myself to offer, among other things, sound etc. as well as giving me endless future possibilities over having people connect over telnet. However, http://www.middle-earth.us/?page_id=55 says about that MUD: > Connect to Middle-earth.us: 450…

Oh-ho-ho... and here you will enter into a holy war on the scale of VI vs. Emacs but with about 1k people in total that care about it. In my time I've used MushClient, SimpleMU and zMUD, all of which I can endorse (but MushClient was probably my favorite). I've also heard people rave about TinTin. Most MUDs (including SoI) do fully support telnet, but get richer if you use a client that allows intelligent logging, ma…

> Oh-ho-ho... and here you will enter into a holy war on the scale of VI vs. Emacs but with about 1k people in total that care about it.

Ha ha, I see :)

> In my time I've used MushClient, SimpleMU and zMUD, all of which I can endorse (but MushClient was probably my favorite). I've also heard people rave about TinTin.

I will look into these ones then.

> If you're curious there's a nice wiki page about the different clients available.

Is the wiki page you are referring to on Wikipedia or elsewhere?

/me googles

https://en.wikipedia.org/wiki/MUD_client this one it?

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#18
post #13

Earlier quoted context omitted.

Oh-ho-ho... and here you will enter into a holy war on the scale of VI vs. Emacs but with about 1k people in total that care about it. In my time I've used MushClient, SimpleMU and zMUD, all of which I can endorse (but MushClient was probably my favorite). I've also heard people rave about TinTin. Most MUDs (including SoI) do fully support telnet, but get richer if you use a client that allows intelligent logging, ma…

> Oh-ho-ho... and here you will enter into a holy war on the scale of VI vs. Emacs but with about 1k people in total that care about it. Ha ha, I see :) > In my time I've used MushClient, SimpleMU and zMUD, all of which I can endorse (but MushClient was probably my favorite). I've also heard people rave about TinTin. I will look into these ones then. > If you're curious there's a nice wiki page about the different cl…

That is it, yes!

FYI the settings differences between these are pretty simple so maybe play with a few (possibly starting with free ones) before settling in.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#19
post #18

Earlier quoted context omitted.

> Oh-ho-ho... and here you will enter into a holy war on the scale of VI vs. Emacs but with about 1k people in total that care about it. Ha ha, I see :) > In my time I've used MushClient, SimpleMU and zMUD, all of which I can endorse (but MushClient was probably my favorite). I've also heard people rave about TinTin. I will look into these ones then. > If you're curious there's a nice wiki page about the different cl…

That is it, yes! FYI the settings differences between these are pretty simple so maybe play with a few (possibly starting with free ones) before settling in.

Will do. Thanks.
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