Gwern's Law: Ads cost you a tenth of your users
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Re: Gwern's Law: Ads cost you a tenth of your users
#12Re: Gwern's Law: Ads cost you a tenth of your users
#13Only if they are done intrusively. Nobody cares about the ads on CrossMe, for example...but Jewels Jungle, the interstitials may aggravate a small number.
I have troubles with the concept of a "non-intrusive" ad - If you don't notice it to any degree, it's not doing its job, and if you DO notice it to any degree, it's intrusive and disruptive (to a matching degree) I think you mean "Nobody cares ENOUGH" rather than "Nobody cares", and that's a big distinction.
If HN ran native ads for reverse mortgage companies instead of job ads for YC startups you'd feel very different about them even though the format is the same.
Re: Gwern's Law: Ads cost you a tenth of your users
#14That would make sense. Ads are designed to be visible and clicked on, but on the other hand you can't go too far without annoying the users. It's a fine line to walk so it's not surprising you'd lose some users as a result. The unblockable ads they had on Facebook at some point is what finally pushed me to close my account.
Back in the ancient history before Google and search engines, a web site I built was submitted for inclusion in DMOZ. At the time, all web sites were hand-approved by an editor who also wrote a description of the site.
The site was included, but the description noted that it was "covered with too many ads" or something similar.
The site had one 468x60 static image banner ad, and one 236x60 static image ad.
My how our standards have changed.
Re: Gwern's Law: Ads cost you a tenth of your users
#15But probably depends on volume and/or type of ads?
[EDIT] Clarified re: traffic
Re: Gwern's Law: Ads cost you a tenth of your users
#16That would make sense. Ads are designed to be visible and clicked on, but on the other hand you can't go too far without annoying the users. It's a fine line to walk so it's not surprising you'd lose some users as a result. The unblockable ads they had on Facebook at some point is what finally pushed me to close my account.
Also, at the risk of stating the obvious: clicking on the ads takes you off the site in question. Some of the people who would have been clicking around your site more are now at someone else's site.
Re: Gwern's Law: Ads cost you a tenth of your users
#17I assumed this would be the case and removed ads from my web game about a year ago. But didn't see a difference with traffic or retention (granted, I didn't A/B test it! I removed them 100%). Which was disappointing. The only difference I noticed is that I lost that revenue (5 figures). But probably depends on volume and/or type of ads? [EDIT] Clarified re: traffic
Re: Gwern's Law: Ads cost you a tenth of your users
#18Only if they are done intrusively. Nobody cares about the ads on CrossMe, for example...but Jewels Jungle, the interstitials may aggravate a small number.
I have troubles with the concept of a "non-intrusive" ad - If you don't notice it to any degree, it's not doing its job, and if you DO notice it to any degree, it's intrusive and disruptive (to a matching degree) I think you mean "Nobody cares ENOUGH" rather than "Nobody cares", and that's a big distinction.
An ad for a product you don't care about is disruptive.
A 30% off promotion for a rarely discounted product you've wanted for a few years is amazing.
Re: Gwern's Law: Ads cost you a tenth of your users
#19but can you rephrase that in terms of revenue? and tbh 10% is right about the amount of pain you 'd expect to inflict to monetize your traffic.
In contrast, the binary variable ads/no-ads appears to have a (surprisingly) consistent effect on general metrics of users/usage, as measured by 5 very different large-scale studies.
Re: Gwern's Law: Ads cost you a tenth of your users
#20I assumed this would be the case and removed ads from my web game about a year ago. But didn't see a difference with traffic or retention (granted, I didn't A/B test it! I removed them 100%). Which was disappointing. The only difference I noticed is that I lost that revenue (5 figures). But probably depends on volume and/or type of ads? [EDIT] Clarified re: traffic
From the Pandora paper, (which showed that as more ads were played during pandora sessions, subscriptions were boosted but free users left) it sounds like there's an "optimal advertisement" rate for revenue. Enough to not push away users, but not too much to deter users altogether.